FoonLudum Dare ExplorerLD33 → Wolfman Kills World Peace with a Vampire Mech III

Wolfman Kills World Peace with a Vampire Mech III

By thebobcatte

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CategoryRankScoreCount
Humor534.00
Theme2183.83
Mood2753.47
Fun3363.32
Overall3783.38
Audio3823.12
Innovation4433.11
Graphics7512.89
Coolness175236

Comments

lolshouse 2015-08-25 11:06

An accurate and evocative representation of the political complexities between North-South Korean relations in the past decade.

quadnozzle 2015-08-25 11:20

You had me sold with the vampire mech! I liked the floating/attaching head mechanic. I would have liked to have a scoring mechanism (even though death wasn't implemented), just so I could see how well I was doing between play throughs! Not a bad game for the jam though, it had me entertained!

james-h 2015-08-27 07:30

Enjoyed playing this! Would have been cool to have scoring and death to make it harder and give more replay value, but was still good fun to play. Well done!

guoboism 2015-08-27 09:14

It's a crazy game! Head can attach to the body or just fly, it's really interesting!

creamybacon1 2015-09-01 04:47

That was something. I don't know what but it was something!

nihilaleph 2015-09-05 21:14

Ok.... that was actually fun xp If it had a health bar it would become a quite challenging game! Some balancing would be necessary though, like the head was too weak... Or just scoring would already be nice. Oh sometimes the head movement would become clunky, I don't know why...

Anyway good job!

powerspark 2015-09-05 23:51

Not too bad, I think the head movement was a bit faulty.

nurbs 2015-09-06 02:47

now, we are all the monsters

jodizzle 2015-09-06 09:13

Good sense of humor. I would have liked to have seen it implemented better in game, but I respect the issue with time limit for things like these.

Couple things I noticed:
- Bad/sticky movement on WASD. I frequently had to let go of a key and re-press it to get the movement to work properly.
- Were the tanks supposed to be destructible? I tried quite a bit to destroy them, but everything just bounced off.
- It was quite easy to dodge most enemies in the flying-head mode; head-attached mode is really only relevant for the boss.
- The boss' missiles don't do damage, it seems?

One other improvement I have in mind is having the player be able to move the arm while it's firing in head-attached mode. I think that in addition to addressing the things above -- especially implementing the sense of humor better -- would make for a funner game.

thebobcatte 2015-09-07 13:02

Hey jodizzle! The tanks are totally destructible, but you have to use the beam attack when your head is attached. They take 2 hits with the beam. Thank you for the good feedback, much appreciated!