sarge 2016-04-18 03:54
Cool idea! I liked the use of the two music tracks.
Foon → Ludum Dare Explorer → LD35 → Slime Mold Revenge
By benjamin-l
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 60 | ||
| Humor | 214 | 3.21 | ||
| Mood | 224 | 3.55 | ||
| Innovation | 262 | 3.43 | ||
| Theme | 338 | 3.60 | ||
| Fun | 528 | 3.13 | ||
| Graphics | 554 | 3.30 | ||
| Overall | 560 | 3.23 |
Cool idea! I liked the use of the two music tracks.
Very nice concept. Fun and chalenging.
I got stuck in a corner when I started.
wonderful music in each form!
Great game! I like playing as the dungeon underdog, that was a lot of fun. Also a fantastic job on the graphics and sound effects. The music really added to the mood of the game and added a lot of polish. If I could make one recommendation I didn't see below, it would be to add a power-up to turn you into the dire slime, and maybe make it so killing multiple (e.g. 3) humans at once added a turn or two to your dire slime time. Overall I think your game shows a lot of polish and professionalism for only 3 days in dev! I especially liked the fonts and layout used in your UI. Had fun with this one, hope you enjoyed making it! Thanks for your entry :)
Great game! Challenging and strategic at the same time. I love the shift in music. Well done.
Good graphics, fun idea, like most LD games it could use a bit of polish.
I loved the graphics and the music, not easy but challenging
Well done !
Great concept, playing as the underdog! A little rough but amazing for your game with the Godot Engine! Also, it might just be me, but I feel like it skipped some of my turns as a Dire Slime, like I'd press one of the movement keys and it just moves the humans while I stood still. Also, the map could be a little larger because once I got into the bottom right corner, there was never any chance of getting out! But I did put up one hell of a last stand! Damn humans!
God use of audio cues. Tough though!
Could use a bit more polishing and responsiveness, but otherwise it was pretty good.
All I can say is "Excellent Audio use!" Well done..Well done.
Clever use of the theme. Excellent use of music. Clear graphics. Nice job.
Haha dire mold, great title. Cool concept too, best score was 5. I wish I could at least push back humans in dire mode, felt kinda unfair when they gang up on you and there's no way to get out.
Fun and simple to play! Also loved the tracks and the colors
Simple, but fun idea! Nice, fitting graphics.
There is one thing that bugs me, when you kill a human then it also destroys all projectiles shot by this human, this makes things easier, but it does not make sense.
It actually doesn't destroy specifically the projectiles shot by that human, only the ones in the path of your projectile. I agree that this needs to be tweaked a bit though to make it more clear. Part of the problem is that the projectiles destroyed only disappear after the projectile you fired is gone because my implementation of turns is quite broken.
Switching to dire form felt really good (music/graphics swap nice). There could be a little more feedback for the invulnerable state (though it does says it in the description) - maybe a shield or something pops up to show you denied the projectile.
The random generation was good, but didn't change gameplay a whole lot. I got stuck one time and had to restart the game.