FoonLudum Dare ExplorerLD35 → Slime Mold Revenge

Slime Mold Revenge

By benjamin-l

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CategoryRankScoreCount
Coolness360
Humor2143.21
Mood2243.55
Innovation2623.43
Theme3383.60
Fun5283.13
Graphics5543.30
Overall5603.23

Comments

sarge 2016-04-18 03:54

Cool idea! I liked the use of the two music tracks.

darksshades 2016-04-18 03:55

Very nice concept. Fun and chalenging.

dooskington 2016-04-18 04:41

I got stuck in a corner when I started.

namrog84 2016-04-18 05:19

wonderful music in each form!

urfbound 2016-04-19 02:42

Great game! I like playing as the dungeon underdog, that was a lot of fun. Also a fantastic job on the graphics and sound effects. The music really added to the mood of the game and added a lot of polish. If I could make one recommendation I didn't see below, it would be to add a power-up to turn you into the dire slime, and maybe make it so killing multiple (e.g. 3) humans at once added a turn or two to your dire slime time. Overall I think your game shows a lot of polish and professionalism for only 3 days in dev! I especially liked the fonts and layout used in your UI. Had fun with this one, hope you enjoyed making it! Thanks for your entry :)

andyman404 2016-04-19 04:51

Great game! Challenging and strategic at the same time. I love the shift in music. Well done.

bushmango3 2016-04-19 14:27

Good graphics, fun idea, like most LD games it could use a bit of polish.

aceyt 2016-04-19 19:58

I loved the graphics and the music, not easy but challenging

Well done !

batmanasb 2016-04-20 05:03

Great concept, playing as the underdog! A little rough but amazing for your game with the Godot Engine! Also, it might just be me, but I feel like it skipped some of my turns as a Dire Slime, like I'd press one of the movement keys and it just moves the humans while I stood still. Also, the map could be a little larger because once I got into the bottom right corner, there was never any chance of getting out! But I did put up one hell of a last stand! Damn humans!

weeping-rupee 2016-04-21 02:36

God use of audio cues. Tough though!

brainslugs83 2016-04-22 06:09

Could use a bit more polishing and responsiveness, but otherwise it was pretty good.

hankenstien 2016-04-23 03:25

All I can say is "Excellent Audio use!" Well done..Well done.

mike-cullingham 2016-04-23 04:28

Clever use of the theme. Excellent use of music. Clear graphics. Nice job.

blob 2016-04-23 06:46

Haha dire mold, great title. Cool concept too, best score was 5. I wish I could at least push back humans in dire mode, felt kinda unfair when they gang up on you and there's no way to get out.

luquio 2016-04-26 01:49

Fun and simple to play! Also loved the tracks and the colors

pixelretro 2016-05-04 09:52

Simple, but fun idea! Nice, fitting graphics.
There is one thing that bugs me, when you kill a human then it also destroys all projectiles shot by this human, this makes things easier, but it does not make sense.

benjamin-l 2016-05-04 22:00

It actually doesn't destroy specifically the projectiles shot by that human, only the ones in the path of your projectile. I agree that this needs to be tweaked a bit though to make it more clear. Part of the problem is that the projectiles destroyed only disappear after the projectile you fired is gone because my implementation of turns is quite broken.

crefossus 2016-05-10 00:20

Switching to dire form felt really good (music/graphics swap nice). There could be a little more feedback for the invulnerable state (though it does says it in the description) - maybe a shield or something pops up to show you denied the projectile.

The random generation was good, but didn't change gameplay a whole lot. I got stuck one time and had to restart the game.