FoonLudum Dare ExplorerLD48 → DEPTHS OF THE INDUSTRIAL COMPLEX

DEPTHS OF THE INDUSTRIAL COMPLEX

By Macron, Lisek Gagatek and pierogo

View on ldjam.com

CategoryRankScoreCount
Overall15103.1423
Fun11183.2123
Innovation15162.7522
Theme16172.9522
Graphics15992.8523
Audio10333.0021
Mood8063.5723

Comments

cireneikual222464 2021-04-27 02:20

Nice atmosphere. I couldn't figure out where to go in the room with the bright tubs in it (is that the end so far?)

lisek-gagatek 2021-04-27 02:29

@cireneikual222464 You needed to jump into the tube in front when standing on the upper platform. But it may not actually be that obvious. We wanted to highlight all the intended directions using light, but did't really have enough time for that. Many thanks for feedback though!

quasarium 2021-04-27 03:30

Wow, I was very impressed by this game, from the movement mechanics to the level design. I game it an overal 5/5 because of how great this game's level design and and mechanics were. I am also very impressed that you achieved probably 20 to half an hour of game time, in 72 hours! The only think that could be changed is the graphics but if that is the artstyle than everything else is great. Another thing is that if you want to continue developing this game, maybe you could add enemies? just a thought, but keep up the good work!

2021-04-27 12:11

Movement mechanics have it's charm and it's satisfying to pull off cool tricks. Level design gives me huge quake vibes which is a plus. Overall I'd say this game is really good.

lisek-gagatek 2021-04-27 17:03

@quasarium For further developmenet we planned to add more variety to currently a little bit dull platforming. The pistons you see in the menu were actually meant to be put into normal, playable levels. We have also coded areas that apply force to you to make a huge, moving, metal fans throw you high up into the air and other stuff, but due to time constraints we couldn't have implemented any levels that would use them.

octopussy 2021-04-27 21:28

Nice to see a fellow godot qodot user

kszaku 2021-04-27 21:50

First of all, you should look into applying some PS1-styled shader. Your game has that retro horror vibe, and PS1 is well known for badass horror games.

Other than that, you have on your hands a pretty cool FPP platformer concept, and I cant wait till I see where you'll take it :)

humphreysmedia 2021-04-28 10:07

Nice mechanics and visual style! I really liked the vibe you went for, would love to see this expanded on in the future. Great work!

pierogo 2021-04-28 11:43

@kszaku Thank you! I 100% agree that a PS1 shader would fit the game well, but @lisek-gagatek was against it and in the end we didn't add it. Now that we're post-jam I might just try and add it myself :smirk_cat:

(also cool to see a fellow Pole here! :flag_pl:)

cubanfrog 2021-04-28 16:32

Very ahmospherical and surprisingly fun game (I was first expecting a walking simulator :D). The platforming was solid and actually required thinking at some points as the dash mechanic was very strong. The sounds seemed to be very quiet, I don't know whether this had something to do with my computer or what. The amount of 3D enviroments was very impressive and I liked the general aesthetic of the factory. The textures of the walls made navigation at some points a quite hard, and for small while I was stuck at the door by the bridge as I couldn't see the opening in the wall. Good work overall!

lohii 2021-04-28 17:03

I had fun with the game. Precision platforming was a bit tight and I got a lost couple of times but overall I enjoyed myself. The dark look was okay, sometimes it was a little hard to navigate. However I really liked the dash and zoom-in and sound it had, it was very satisfying to use. I wished a bit more from the ending, but I understand that the very end might not be the best place to put polish and/or content.

picross 2021-04-28 17:57

Cool stuff! I love platformers with a dash and this was right up my alley. Very cool atmosphere too. Sometimes I thought the space between checkpoints was a little too far. Nice work!

osterzone 2021-04-28 18:00

Really strong atmosphere, I was spooked. The platforming felt a bit awkward but maybe I was just bad at it, I got stuck in the platforming section where the floors open under you and then you have to platform around the big room.

acdia 2021-04-30 11:30

That was a really pleasant experience. I like the atmosphere of this huge building. Everything looks massive (reminds me of portal). In my opinion the darkness, which fits the game pretty well, can also make some jumps pretty hard, because the platforms blend in with the background. Maybe some dimm glow at the endge of the platforms or some glowing particles falling on the platforms (sparks? lava? Everything destroying death acid?) could help the player to see, where to jump.

I think you also did a great job at the "level" loading system (Or at least I think the double doors are for that purpose).

dans17 2021-05-03 04:37

I liked the overall atmosphere and the dash mechanic! The death animation was also nice, and I appreciated the checkpoints with the doors locking behind you. However, first-person platforming is tricky to get right, and I don't think the dark lighting helped much with this. As was suggested previously, some glow on the platforms might help with this, as well as possibly a stronger flashlight.

vixenmink 2021-05-06 01:12

Couldn't get this to run on my end but really like what you are doing here

maxi1324 2021-05-09 17:48

Great Game, Level Design was very nice