adrien-tremblay 2024-04-16 00:52
I tried to play this game! But not sure I played it right. How do I spawn mobs? How do I create a golem?
Foon → Ludum Dare Explorer → LD55 → Vital Warriors
By gerudoking, phantom49, tata and alrose
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 799 | 3.38 | 20 | |
| Fun | 775 | 3.25 | 20 | |
| Innovation | 140 | 3.91 | 20 | |
| Theme | 498 | 3.77 | 20 | |
| Graphics | 651 | 3.63 | 20 | |
| Audio | 435 | 3.47 | 20 | |
| Humor | 520 | 3.13 | 20 | |
| Mood | 550 | 3.58 | 20 |
I tried to play this game! But not sure I played it right. How do I spawn mobs? How do I create a golem?
Hey, @adrien-tremblay, thanks for playing! To spawn mobs you have to click the button "summon", and then click on the elements you dropped at the cenarium!
Really enjoyed the concept here, after clicking around a bit to figure out what was going on, but I couldn't understand the goal or how to prevent the enemies. I had a little bit of fun with the physics simulation but it feels like the game loop wasn't quite polished enough for me to figure out what I had to do -- complicated games like these could really use a good old wall of text at the start explaining what you're supposed to do for each enemy :)
I hope this idea gets explored further, using different physics objects to defend your static "player" is a cool enough concept, sorta like a physics tower defence game. But this one needs a little more clarity.
Great sound and pixel art!
Hi! cool tower defense game, there was some combinations hidden and was cool to find out but for me, the music was super b. Thanks
Thanks for the detailed feedback, @flamingrat! We've noted the points of emprovement and are glad about the complements!
Hey, @sirjupitron thanks for the feedback! The responsible for the audio experience was @alrose. She is very dedicated and competent!
Physics simulator with street game style, overall graphics are very cool. When I summoned enough towers I was almost invincible! Nice work.
Neat ideal, almost like an alchemist's take on summoning. I had a hard time understanding how the summon functions, and once i did I was able to spam to block the screen with creatures.
The gameplay mechanics of this game are pretty weird. I have used an ingredient 4 and then number 2, leaving some of it floating. I kept pressing it to spawn shooting allies, but the ingredients weren't disappearing, so that I just spammed them to fill the whole map in like 30s and became effectively invincible. It would be good to have some limit on the number of spawned allies, or some kind of cooldown/timer.