FoonLudum Dare ExplorerLD48 → Deeper and deeper

Deeper and deeper

By wargont

View on ldjam.com

CategoryRankScoreCount
Overall12833.3017
Fun15902.8317
Innovation9173.2017
Theme5573.9017
Graphics6843.8617
Mood2.7816

Comments

lisek-gagatek 2021-04-27 01:51

Controls don't work for me. I can jump, but can't go forward.

oc1d 2021-04-27 09:55

Thank You. Nice intuitive controls, even though the orientation of the character leads to some confusion in the beginning for me. We had the same problem :D After I opened the nail and died because I took the wrong route I could not open the nail again (blocker). Objective Progress was not kept. Oxygen refill needs to be faster IMO.

toilari 2021-04-27 14:40

Seemed like a cool game, but I couldn't figure out where to find the key or how to get past the pallet :sweat_smile:

2021-04-27 14:54

Very fun, but it gets to the point where I can't know what to do, I found the anchor very cool and fun, but later on the punishment for death is very big.

liammasters 2021-04-27 14:54

It would be nice if there were checkpoints as I found myself wandering back and forth and then when I died. I also agree that quicker O2 refill would be better. I felt like it was a bit too dark as I couldn't see the character or where I was going a lot of the time which was disorienting. The graphics are really cool and this was a great implemenation of a 3D platformer puzzle game. I really liked the use of the oxygen as a pressure when solving the puzzles as it gave it a natural urgency. With some music this would have a really nice ambience. Really fun game and with a couple small tweaks it would be amazing.

savannahsdm 2021-04-27 15:18

I made it to the end, but there were a lot of tiny issues that made the game frustrating. I appreciate there being a little description of the controls outside of the game, but someone should be able to play this with only being able to see the game itself. I appreciate the attempt to differentiate walking from swimming, but there is not enough walking to validate it having its own controls. It is a bit unnecessary. I loved the art in the background, but I really would have liked to see a player character that fit in with the setting, it was very distracting. The story design was also very confusing, as you never determine "the event" and there is also little reason to be curious about it if it wasn't for the goal listed on the screen. I do think that the flare should have a different particle effect because it was confusing for why no oxygen could come from it even though it had the same bubbles. I also think that freezing the character when removing the nail is easily the most frustrating thing because it almost kills you every time. I do think that when you go the wrong direction and get closed in, that a sound should play when the screen shakes, and I did not quite understand why you get a modern key from a treasure chest. But these are nitpicks. The door you have to unlock also should open the way the player is walking instead of into them because it does not make sense for the physics involved. I also had no idea where or why the boulders were falling in the long tunnel. One of the levers also required swimming into it instead of floating near it to activate it, which was also a bit frustrating. Lastly, the ending was very underwhelming. No secrets were uncovered, and no victory screen popped up, so the player had to refresh the site in order to play again instead of pressing R. I also think that the nail should be more obvious that you can click without swimming near on top of it, because it took a while to figure out what I needed to do or click on. In the end, it was very pretty and I liked the tease for a story but it did not follow through. I do believe that if given more time it would have been much better, but for now it was a short and slow experience. (The only reason I feel the need to go into this much detail is because there is a lot of potential here, and I truly wanted this game to succeed. It was enough to be the basis of a good game or a good demo at least and I hope you continue it after this jam)

kapa6uh 2021-04-28 12:30

Really liked the visuals, lights and shadows, but sometimes its getting too dark.

yuri-yakovlev 2021-04-28 22:23

Realy cool graphics. I like SFX, I like VFX for torch. But I cannot to find a key for open the door.

crazykittens-892-yt 2021-04-30 14:28

It looked amazing, but the light was a little small to me. I also couldn't find the key or do anything other then swim around. It would have been better if you had added something to help the player along. It wasn't that fun for me because I was stuck. Idk how you did so well using unity's particle system, but your amazing at that! Also the graphics were off the charts! Overall, you game was really good. Just a few things could have made it better.