zsharpfire 2024-10-08 13:00
i honestly have no idea on how to play this
Foon → Ludum Dare Explorer → LD56 → OCCHIO
By brunoklipel, luis-felipe-pereira, Kaedalus, thi4guer4, pabloabraham, thiago neumann, Gibran Bisio, helinatan and joojart
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 274 | 3.82 | 28 | |
| Fun | 844 | 3.00 | 27 | |
| Innovation | 527 | 3.32 | 27 | |
| Theme | 2.13 | 13 | ||
| Graphics | 4.54 | 13 | ||
| Audio | 4.22 | 13 | ||
| Humor | 2.04 | 13 | ||
| Mood | 4.54 | 13 |
i honestly have no idea on how to play this
i had a crash at day 6 i dont understand why you wouldnt pick every survivor when you roll and also why not add a select all button , i enjoyed the game but i think it lacked clarity , the art and atmospher was good congrats !
WOW! This is amazingly well made, especially for a game jam game! Not really sure how it's supposed to fit the theme though.
Amazing atmosphere, art, polish. The mechanics I could understand felt great! I can see some boardgame inspiration here!
Sadly, I couldn't understand how the game even worked totally. I really wanna play this more, is it intended for the player to guess and learn how things are working?
Plays just a co-op board game! The general atmosphere of the game is incredible, feels haunting and dangerous. I like how when you rest, there's an increasing chance of a bad event happening. Great entry! :smile:
I m in love with the graphics !
Like other comments said : very polish and amazing art! But the game clearly lacks clarity. Cool atmosphere!
Now this is 5/5
Amazing game, especially for a GameJam, good job !
I love the mood of the game. The sound effects make it really immersive and the art is really beautiful and polished for a game jam. I was a bit confused at what I'm supposed to do though but I think it's probably also part of the game. Nice job!
The atmosphere, the audio, and the amazing visuals and rich UI all hit like a game lovingly crafted over months, not days. Really gloomy and unnerving. The gameplay lacked much strategy and seemed entirely based on chance though. I *think* I understood how to play, but it's very possible I was missing something fundamental.
I wanted the hex map to play a larger part in the game-- it seemed like it only affected the flavor text in the "advance" narrative sections. Briefly I assumed maybe each area had some loot and you were incentivized to scour them or move faster to get to a goal, but I couldn't find any indication that one direction was better than another. And for challenges, it seemed like it was always best to roll with every explorer, as they had no stats individually.
A little more time adding player decisions in on the encounters, and in the strategy of utilizing their explorers, and this could be a full game. Very impressive.
I did fail to see how this fits the theme at all though. I guess the explorers look kinda tiny, but that's a bit of a stretch.
Amazing atmosphere and concept, but needs polish. Game crashed on day six, and I began to notice the UI glitching out on day 4 to 6. Otherwise, very well made, good job!
Wow ! The level of polish is juste insane haha Really a great job, the atmosphere is superb. Taht's a great demo guys !
Great game, nice matching with theme, keep going