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Clumsy Witch
Clumsy Witch
By dianavi and pekinanebula48
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | | 3.07 | 15 | |
| Fun | | 2.76 | 15 | |
| Innovation | | 3.07 | 15 | |
| Theme | | 4.23 | 15 | |
| Graphics | | 2.92 | 16 | |
| Audio | | 3.66 | 14 | |
| Humor | | 3.65 | 15 | |
| Mood | | 3.62 | 14 | |
Comments
human
2024-04-16 08:06
Good looking hand drawn art. Sound is making great mystical mood. Gameplay is confusing. I am able to drag and drop items to the summoning marks but nothing is happening even after all the items are placed. I think I have to put everything in the right slot. But thats too hard with this many objects. If I had to read all the item description carefully to get the clue then I have not done it. Its too much reading I guess. There should be quick feedback on doing things. Or a progression curve like 2-3 items to get something small then when the player gets the hang of it may be getting bigger combination.
khaotom
2024-04-16 08:20
Cool idea. The notes are interesting to read. The music is chill and the art is charming. Unfortunately, I failed to deduce the proper placement every time. I am a bad witch! :sob: A suggestion: a skip time button so that I could iterate on the placement without waiting.
@khaotom If the "Summon" button doesn't appear, the objects haven't been properly placed on the slots (unfortunately, there's a small glitch in the object drop zone).
The object is correctly placed if it is smaller after the drop.
@human Sorry if it's confusing. I think there is a glitch with the drag and drop. A "summon" button is supposed to appear when all objects are placed. There must be a glitch in the drag-and-drop function. As i said to khaotom The object is correctly placed if it is smaller after the drop.
Well, good idea for a summoning game. I dont mind the graphics you mentioned. It is stylized and fitting throughout the whole game. Thats what matters for me. Well executed entry :smile:
raivk
2024-04-16 12:54
Nice fun entry! Love the touchs of humour here and there. It's great! But it's quite hard, I, indeed, feel like quite a clumsy witch while playing that hahahaha! But that's ok, not every game is meant to be easy. Some progression with a few different levels getting harder and harder the further you play would be great!
I like what you're doing. We had the exact same idea! wanted to go for like a cooking ingridents game too. Having it be a logic puzzle was cool too!
mavvy
2024-04-18 02:44
Fitting name for the game, I felt clumsy just shifting everything around and hoping for the best at first. I only realized there was a time limit when it was about to expire. I think some more nuanced hints would help make the game a little easier. I was amused by the text and art in the game, as well as the credits (Nebula's quote spoke to me on a spiritual level. :laughing:)
olsonexi
2024-04-19 02:16
Fun concept and good art, but I can't for the life of me figure out how I'm supposed to arrange these. It seems like there's no logic to it. You said that the item gets smaller when it's in the correct spot, but I moved different items around to every single space and it didn't look like any of them changed in size anywhere (the perspective probably isn't helping here).
pres2300
2024-04-20 15:02
I loved the music and art design of this game! Really well done writing the descriptions of each item as well. I agree it would go a long way to make it easier to iterate different positions of items and not have to wait. Overall, nice job!
ryusui
2024-04-22 05:08
The logic puzzle you've got here is interesting, but the time limit really spoils the experience for me. I gave it two tries before calling it quits - there was no way I was gonna solve it before running out of time.
As an aside, if there's only one correct solution, there really isn't any point in having a time limit in the first place. I really recommend removing it so that players can focus on the logic rather than the time pressure.