FoonLudum Dare ExplorerLD39 → Deep Jellergy!

Deep Jellergy!

By shanebauman and Justine Griffin

View on ldjam.com

CategoryRankScoreCount
Overall5853.1021
Fun4773.0521
Innovation7402.4721
Theme2293.7821
Graphics5203.2621
Audio2863.3121
Humor6241.7220
Mood3413.3621

Comments

connor-hagan 2017-08-01 02:28

My sub just sinks right at the beginning, even though I hold down space bar. Am I missing something?

domrein 2017-08-01 02:31

The music makes me want to take a nap, but handling the elevation while blasting jellies is really hard on my brain. Good job on making a complete game!

carraka 2017-08-01 02:35

Very meditative! I'm glad the energy pickups would fly to the submarine once shot, because otherwise I would have had a terrible time of it. I think the game got harder as well. I traveled 50.4 knots. There's something really satisfying about shooting what looks like a smartphone and watching it fly right to you like it's eager to come home.

connor-hagan 2017-08-01 02:40

Turns out for some reason in Chrome the controls don't work right (for some reason, it's specifically space bar moving the sub Up even though the animation for the bubbles plays).

I booted it up in Firefox and really enjoyed it. I made it to 68!

sugarbyte 2017-08-01 02:44

Nice job, guys! The art and music are really cute. :heart:

nick-rafalski 2017-08-01 03:47

Great music and mood, really gets immersive if you play for a few minutes.

I really enjoyed the trade-off between being more aggressive (get more energy from kills, but use more in torpedoes/damage) and being more stealthy (use more energy on movement, but avoid damage and using ammo). Definitely got hectic after 50+ meters!

Great job

kurangceret 2017-08-01 06:28

Very nice. The slow pace gameplay meshes well with the music, audio, and how jelly and other entities move through the environment

baby-dino-herd 2017-08-01 15:19

I really like the music; it does a great job of establishing the mood. I agree with @nick-rafalski in that I like the trade-off between movement, aggression, and energy usage.

baby-dino-herd 2017-08-01 15:19

Whoops! Sorry for the multi-post.

baby-dino-herd 2017-08-01 15:19

Whoops! Sorry for the multi-post.

josehzz 2017-08-01 18:48

Nice game, I really liked the music. I think you should adjust the hold space key force, it feels weak.

reax 2017-08-01 21:31

Nice music and sprites.

attrition 2017-08-02 04:34

Good use of music, a simple sound effect for the torpedoes would have made this pretty cohesive. Cheers

chris-coe 2017-08-02 05:07

My first try, I made it 1.2 nautical miles! WOO! Second try was 155.2. Rockin'. I enjoyed the soft, eerie music. Made it pretty atmospheric. Torpedo sound would be great, something soft so it doesn't get annoying.

What was really funny was starting out thinking "I lose energy when I shoot? Why even bother" 50 knots in, "KILL THEM ALL! DIE DIE DIE"

Cool stuff!

I played in Chrome and had no issues.

legalsoul 2017-08-08 13:31

Interesting mechanics combination! The audio creates a great ambiance.

toonteamj 2017-08-08 19:25

I especially enjoyed the mood. Something about being drowned by sea jellies and urchins is very calming.