FoonLudum Dare ExplorerLD45 → Temptris

Temptris

By alexander-crane, nick-taggart and TateTate

View on ldjam.com

CategoryRankScoreCount
Overall1813.8722
Fun2833.6222
Innovation244.3022
Theme2443.7522
Graphics7533.1722
Audio4583.1821
Humor4352.9719
Mood6393.2522

Comments

mmason 2019-10-08 00:23

I like the concept of this game, if it had more to it it would make a really neat dungeon crawler/puzzle game

scalphamission 2019-10-08 00:33

Really cool concept.

jerripo 2019-10-08 00:40

WOW!! What a clever idea! The game was short and fun. I would like it if the player could move significantly faster, and the timer just be shorter. Such a cool game though, I hope you decide to develop it even more!

dry-squid 2019-10-08 00:53

Loved the game concept! Felt super original. It blew me away how the entire game changed after the tetris-like intro. Good work team!

stone-pacifier 2019-10-08 01:02

Whoa! This is a cool concept, at first I was satisfied when I figured out the pathway thing but then, it is a game within a game!

triplefox 2019-10-08 04:11

I was hoping I would play as the Temptris, but I guess this will do. The game is a very cool concept, it just needs a better execution with stuff like a final boss battle and a more complicated piece layout. I got a little frustrated a few times by smaller issues like placing the final piece wrong because it fell too fast.

Oh, and having to run the installer was a bit much for a jam game.

alexander-crane 2019-10-08 18:00

Thanks for your comments everyone!

@triplefox Playing as the Temptris is a good idea, maybe for the sequel! A final boss was definitely in the works, but we had to adjust scope due to time. A full game would definitely have that. I have fixed the installer issue, thank you for pointing that out :)

taqoshaq 2019-10-09 02:21

Hey this is a really clever concept! Really liked the combination of the two genres, and it was a nice use of the theme overall!

rainetheglutton 2019-10-09 14:05

Thanks for rating our game!

I really enjoyed the concept and think it would be cool if you expanded upon it outside of the Jam. I was so focused on the dungeon building portion I didn't even consider I would actually have to traverse the map.

nathaniel-jensen 2019-10-12 16:23

Fantastic idea! I loved it. Great way to combine two cool concepts together. Great job!

idontknow 2019-10-20 17:53

This is definitely something I'd want to see developed into a full game, with a grander scope, more enemies, hazards and decision making. Excellent game.

steffy 2019-10-21 01:51

Very neat idea!

solluxx 2019-10-23 02:36

Great fun. Knowing that your dungeon doesn't connect up properly makes crawling it feel doomed to fail. And that time limit is rough even with a couple time bonuses. Other than that this is a really great idea. So many ways you could expand on it.

eva 2019-10-23 05:20

Fun game, wish the walk speed was a little faster.

vlad11 2019-10-23 06:35

Very good game :D

gentel 2019-10-25 02:33

I like it - creative concept and a nice take on the theme. It's really balanced very well for such a short contest. I especially liked how I could strategize my level building to help me during gameplay - like I would intentionally build dead-ends so I would know where not to walk. My main complaint would be that placing just one block in the top row ends the level creator so it can come down to random chance and you have very little time to decide. Also an algorithm (BFS/DFS) to check if the dungeon is passable would be quite easy to write and very cool as well.

ohsqueezy 2019-10-26 19:23

I was wondering the whole time what exactly was about to go down when I reached the top and then when it zoomed in and I started walking around I was basically shaken absolutely to my core

alphish 2019-10-27 20:05

Very enjoyable and unique concept, wouldn't mind getting a full version with more levels and some overarching story (though with these many Jam entries, I'm glad it's as short as it is). And I agree with @triplefox that playing as Temptris would be pretty awesome on its own.

One surprise for me was that the level zoomed in so much that I had to recall the labyrinth layout to follow the trail of skulls (thankfully, it wasn't too hard to remember). I would also like to have a bit less time in exchange for proportionally higher player speed.

The audiovisuals were decent and matched the general retro aesthetic, though the font stands out with its non-pixelly smoothness.

Overall, great and nicely executed concept. Congrats! ^^

digitaldude555 2019-10-27 20:24

Very innovative concept for a game fits the theme perfectly, was able to beat the evil temptris. Great job with the game.

nick-taggart 2019-10-28 21:19

Thank you again for the comments, everyone!

There are tentative plans to begin work on a full version of Temptris following this holiday season. It may not be "Temptris", necessarily, but the idea of building a top-down Zelda-like dungeon with Tetris/Match 3 mechanics is still the cornerstone of what's been drawn up so far. If you'd like to be updated whenever the time comes to make any announcements, feel free to respond here and I'll be back with news!