mmason 2019-10-08 00:23
I like the concept of this game, if it had more to it it would make a really neat dungeon crawler/puzzle game
Foon → Ludum Dare Explorer → LD45 → Temptris
By alexander-crane, nick-taggart and TateTate
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 181 | 3.87 | 22 | |
| Fun | 283 | 3.62 | 22 | |
| Innovation | 24 | 4.30 | 22 | |
| Theme | 244 | 3.75 | 22 | |
| Graphics | 753 | 3.17 | 22 | |
| Audio | 458 | 3.18 | 21 | |
| Humor | 435 | 2.97 | 19 | |
| Mood | 639 | 3.25 | 22 |
I like the concept of this game, if it had more to it it would make a really neat dungeon crawler/puzzle game
Really cool concept.
WOW!! What a clever idea! The game was short and fun. I would like it if the player could move significantly faster, and the timer just be shorter. Such a cool game though, I hope you decide to develop it even more!
Loved the game concept! Felt super original. It blew me away how the entire game changed after the tetris-like intro. Good work team!
Whoa! This is a cool concept, at first I was satisfied when I figured out the pathway thing but then, it is a game within a game!
I was hoping I would play as the Temptris, but I guess this will do. The game is a very cool concept, it just needs a better execution with stuff like a final boss battle and a more complicated piece layout. I got a little frustrated a few times by smaller issues like placing the final piece wrong because it fell too fast.
Oh, and having to run the installer was a bit much for a jam game.
Thanks for your comments everyone!
@triplefox Playing as the Temptris is a good idea, maybe for the sequel! A final boss was definitely in the works, but we had to adjust scope due to time. A full game would definitely have that. I have fixed the installer issue, thank you for pointing that out :)
Hey this is a really clever concept! Really liked the combination of the two genres, and it was a nice use of the theme overall!
Thanks for rating our game!
I really enjoyed the concept and think it would be cool if you expanded upon it outside of the Jam. I was so focused on the dungeon building portion I didn't even consider I would actually have to traverse the map.
Fantastic idea! I loved it. Great way to combine two cool concepts together. Great job!
This is definitely something I'd want to see developed into a full game, with a grander scope, more enemies, hazards and decision making. Excellent game.
Very neat idea!
Great fun. Knowing that your dungeon doesn't connect up properly makes crawling it feel doomed to fail. And that time limit is rough even with a couple time bonuses. Other than that this is a really great idea. So many ways you could expand on it.
Fun game, wish the walk speed was a little faster.
Very good game :D
I like it - creative concept and a nice take on the theme. It's really balanced very well for such a short contest. I especially liked how I could strategize my level building to help me during gameplay - like I would intentionally build dead-ends so I would know where not to walk. My main complaint would be that placing just one block in the top row ends the level creator so it can come down to random chance and you have very little time to decide. Also an algorithm (BFS/DFS) to check if the dungeon is passable would be quite easy to write and very cool as well.
I was wondering the whole time what exactly was about to go down when I reached the top and then when it zoomed in and I started walking around I was basically shaken absolutely to my core
Very enjoyable and unique concept, wouldn't mind getting a full version with more levels and some overarching story (though with these many Jam entries, I'm glad it's as short as it is). And I agree with @triplefox that playing as Temptris would be pretty awesome on its own.
One surprise for me was that the level zoomed in so much that I had to recall the labyrinth layout to follow the trail of skulls (thankfully, it wasn't too hard to remember). I would also like to have a bit less time in exchange for proportionally higher player speed.
The audiovisuals were decent and matched the general retro aesthetic, though the font stands out with its non-pixelly smoothness.
Overall, great and nicely executed concept. Congrats! ^^
Very innovative concept for a game fits the theme perfectly, was able to beat the evil temptris. Great job with the game.
Thank you again for the comments, everyone!
There are tentative plans to begin work on a full version of Temptris following this holiday season. It may not be "Temptris", necessarily, but the idea of building a top-down Zelda-like dungeon with Tetris/Match 3 mechanics is still the cornerstone of what's been drawn up so far. If you'd like to be updated whenever the time comes to make any announcements, feel free to respond here and I'll be back with news!