Steamjunk Racers Nine Thousand by mmason 2016-12-16T02:41:00
The idea was fantastic, but needs a bit more polish and iteration to really be fun.
Foon → Ludum Dare Explorer → Users → brisk
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2016 | 37 | One room | Combine Harvest | compo | 387 | 3.13 | 3.00 | 3.25 | 3.25 | 2.75 | 3.06 | 2.80 | 35 |
The idea was fantastic, but needs a bit more polish and iteration to really be fun.
Regarding size of the gameplay, yeah I've realised it doesn't work well at certain resolutions. It's a result of the base resolution (640x480) and the fact that I've only allowed it integer scaling (2x, 3x). To really fix this I'd need to change the background image and several assumptions in the code (haste makes me abuse literals...), which apart from being a pain is probably beyond the spirit of "only bug fixes". The hacky alternative would be to remove the integer constraint at the risk of making it fuzzy and wobbly, which I really don't want to do.
So yes, too small on some screens: known problem. Remediation: play on a lower resolution screen or reduce your screen resolution if easy enough.
Gross.
Player controller could use some work in my opinion (yes I'm using a controller, Logitech Dual Action), but it still came out as a genuinely fun platformer.
Fantastic atmosphere. A good bit of fun too, although I found myself wrestling with the corner of the window a bit. Excellent use of the theme.
Fantastic idea that was well implemented! A full game with this concept would definitely have my interest.
Made me motion sick the moment I started playing... but the mechanics are fun and challenging enough to keep me playing! The downward camera is a nice touch and really helps the gameplay.