2017-04-29 18:26
Neat little game! I included it in my Ludum Dare 38 compilation [video series](https://youtu.be/OjTiHp24xjs), if you’d like to take a look :)
Foon → Ludum Dare Explorer → LD38 → Five Minute Fire Fight
By josh-riley
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 91 | 3.79 | 26 | |
| Fun | 151 | 3.50 | 26 | |
| Innovation | 78 | 3.73 | 25 | |
| Theme | 106 | 3.83 | 26 | |
| Graphics | 249 | 3.33 | 26 | |
| Audio | 106 | 3.47 | 25 | |
| Humor | 316 | 2.33 | 17 | |
| Mood | 228 | 3.21 | 21 |
Neat little game! I included it in my Ludum Dare 38 compilation [video series](https://youtu.be/OjTiHp24xjs), if you’d like to take a look :)
Brutally difficult -- the pace of the game is really fast and it takes a while to understand what you should be doing. Even then the AI responds so quickly that it can be difficult to keep up.
Those complaints aside, I really like the idea of a tug-of-war style 2d RTS. It almost reminds me of Castle Fight or Nexus Wars from WC/SC. The art is also subtle but works really well here. I could have done with a more interesting planet texture though.
I feel like I'm constantly dinging games for not having audio/sfx -- but you nailed them. The background music is great and the sfx are telling as to what is happening in game. Good job!
I think you have some really cool ideas here but either need to slow the game down considerably or have a better difficulty curve.
Thanks for
Holy shit did I have fun playing this, very nicely done! <3 The secret to winning on any difficulty level is to spam artillery though, while the AI tries to do a balanced build from the looks of it.
Excellent job on the audio as well, and kudos for composing music within the time constraints of the Compo!
I disagree with @kosmo about the speed, it's well paced. When you play on the normal speed setting, things are quite manageable.
Very hectic defence game. I liked the simplistic colours and the music, as well as the variety of options in to choose from.
Found a bug with the learn page, the text would go too fast if you hold the mouse button down.
Great concept and nice realization ! Really had fun playing this game. Didn't find the best strategy to beat the hard CPU, I'm a bad commander :rofl: Nice job ! :thumbsup:
it is a very fun game it didn't fit the theme horribly well and some time the ai don't build any thing but if it all works it is a good game
Very nice game, I haven't played anything quite like it yet. I liked the strategy component and enjoyed the resource management portion of it.
My only gripes are that I can't seem to repurpose buildings and that there should be some cooldown from when an enemy building is destroyed before they get to rebuild, giving you a chance to claim the spot.
Also please feel free to rate a game in need of ratings don't feel like you have to rate my game.
I really like this! The aesthetic is great, the music is catchy, the gameplay is fun!
There's only one complaint I have, which is the speed with which the AI builds things. If you're winning, you never notice the problem, but in a tight game, or if you're losing, it's basically impossible to ever build anything, no matter how many resources you have. Even on with the Pace set to Slow and the AI set to easy, the _instant_ the AI demolishes your building, the build one of their own on top of it. The instant you demolish _their_ building, they build one in its place to replace it, as long as they have enough resources (this is why you won't notice the problem if your winning). I think the main thing is that ONE of the following needs to be true
* When a player's building is demolished, there's a one or two second grace period where the only player who can build something in it's place is them, OR * When a player's building is demolished, there's a one or two second penalty period where that player can't rebuild in that spot.
(These could be waved if the spot isn't contested, i.e. there's only one player with an adjacent building).
Right now, because the AI reacts to available build sites instantaneously, it's like the AI gets version 1 and the player gets version 2, and that's just not fair.
Other than that, I really like this!
Great game. The mechanics are simple, but create a challenging game. I like the graphical style, as it is minimalistic but gives a good overview of the battlefield.
The tutorial is borderline broken. It flies through the screen when you hit the mouse button. You probably used something like GetButton as opposed to GetButtonDown.
The AI is very hard to beat due to it's reaction time. For a '5 minute firefight' it felt more like a stalemate most of the time. When a building was eventually destroyed, the AI grabbed the spot long before I could even get my mouse in position.
That said, I love the idea! Maybe with some tweaks to the AI and some more places to build (vertical cities?), it would be an good game.
I haven't seen a game like this before and it the idea was implemented very well(I like the name of the game too). The tutorial was very clear and well done and I was pleasantly surprised at the multiple options when creating a game. It felt clean and smooth to play. Nice job on the music and sounds too!
Cool game, I like the idea. The AI is a bit unforgiving perhaps. Took me a while to figure out what I needed to do but once I did I played several rounds. Sound was good too!
Great idea! It's normal build-and-fight game but with the circle world and a third enemy the game becomes much more interesting! The music is great and it fits the intense during the game. Well done!
Pretty cool, and I won too! Love the audio.
A very nice little strategy game. I think you scoped it quite well for the 48 hour limit. Nice audio always helps as well. Could probably do with some balancing but ain't nobody got time for that.
The AI was a little unforgiving, it kept building on that same spot right after I destroyed their building. While it didn't really matter on large worlds, I couldn't manage to win on small/tiny worlds due to this. The music was great, the graphics could be polished a bit though. (the different kinds of buildings are too similar in shape/color) This was really fun to play, good job!
Cool idea, I managed to beat it on hard, unfair was too much. As others said, it's a bit frustrating that the AI can instantly build, giving it an unfair advantage. The music could have been a bit more industrial for my taste, but the shooting sounds and explosions were nice. Good work!