FoonLudum Dare ExplorerLD35 → Cardthulhu

Cardthulhu

By teamcardthulhu

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CategoryRankScoreCount
Coolness356
Graphics1124.22
Innovation2753.41
Mood4273.25
Overall5693.22
Humor6512.22
Fun7042.93
Theme11032.07

Comments

omlette-du-fromage 2016-04-19 17:18

good card graphics, and well implemented congrats

Alex (Omlette du Fromage team)

fabraz 2016-04-19 17:18

This is quite impressive for 3 days worth of work! Is the entire system done from scratch? Not sure how much it fits the theme though.

ogniok 2016-04-19 17:22

A card game on a game jam... and it is great! I need to learn the secretish secret to win tho

nlbi21 2016-04-19 17:24

I remember seeing this game on twitter, lol that look good have I thought, I was not wrong I like mechanics, graphics, designing good cards, i'm loving card games. xD Good job guys, I hope they update.

homeworld 2016-04-19 17:25

Pretty difficult to grasp, but finally got the blue,green,purple trinkets figured out.

Great art in the game definitely seems like a lot effort was put into it and the ominous music definitely adds to the feel of the game.

Well done.

jet 2016-04-19 17:31

Need more feedback especially when clicking on an unplayable action. I like the play between sanity and health.

teamross 2016-04-19 17:48

Awesome, a card game!

Nice look and feel, I'm not very into c'thulhu things, but the overall feeling is incredible (the tentacles are creepy as hell).

Some thoughts:

The End Turn trigger or however is done is too damn big. When the enemies on the other side accumulate, I can't kill the ones in the left, because I accidentally click End Turn.

Too much RNG. And this is because the cultist are WAY too broken. There are not enough blue sources for you to kill them all. Especially if they are given the chance to grow. 4 cultist butchering you, and with only two sources of blue, there is little to nothing you can do about it.

I have enjoyed the game A LOT, I've played tons of games and I really want to play more, so... let us know if you patch it up, or if you keep on improving the game.

Cheers! :)

tacohej 2016-04-19 18:15

A very cool game and ambitious game. Fantastic artwork on the cards, and great gameplay given the time you had. The theme is a bit weak, ( i guess it's cultist transforming into demons? ). The design where resources (delayed or instant) are all used up after a turn, and enemys getting stronger is really smart and makes you think about upcomming turns. Love it.

I almost quitted at first, becouse of the overly complex texts ( why not just "draw a card" ) and lack of guidance. I'm glad I didnt tho.

Cheers

Markus

teamcardthulhu 2016-04-19 18:31

Hey guys, this is Milki from TeamCardthulhu! Thanks for all the feedback! A few fixes will be coming in the next days - we'll focus on fixing the problem that you can continue playing after losing all your health and add more comprehensive card descriptions, we had no more time to implement them before the upload deadline, sigh.. I know that right now the game is a bit confusing to understand, but I'm sure you guys will get the hang of it quickly! :D

Sadly we also didn't have time to add all the cool insanity effects we had planned, which would have made it more in tune with the "shapeshift" theme, changing the look of the cards and game board as you drift further into madness. I can't speak for the whole team, but I'd love to continue development and add all the cool stuff we had planned later on. :)

@teamross: What resolution did you use? I'll try to test some more resolutions so things should look good in any window size after the next patch.. we just didn't have any time for testing after adding the gui elements, we added them like 5 minutes before the upload, haha...

@Ogniok: The "secretish" secret is hoping for a good deck, haha. Currently your deck and the enemy deck are determined by chance, certain cards have a higher chance to be shuffled into your deck than others. Sometimes this can result in having tons of Alcohol on your hand but nothing to heal health or defeat enemies with. I played a couple of test games today and some were brutal, while others where laughably easy. We definitely have some balancing to do there.

@Fabraz: Our programmers used Zenject as their Depency Injection Library, but everything else code, art, music/sound and design wise was made from scratch. We didn't sleep much. :) But yeah, sadly all the features that would have made it more in tune with the theme didn't make the cut, but as I said, I hope we can add at least some of it later on!

Hope you all enjoy the game and thanks for playing! :)

aaranos 2016-04-25 16:41

Nice start to a card game. I was able to catch on to the mechanics pretty quick and beat the cultists.

blob 2016-04-25 23:08

This is excellent! Not really on theme apart from maybe cultists turning into the byakkhee in the style of mansions of madness? Was able to win with a dynamite that got me to zero health and killed the damn byakhee, pretty epic!
Awesome result for a 3 day jam.

Also its kinda funny you can just zoom in & out infinitely. Looking forward to post jam versions. It'd awesome if you could leave me a message on my page if you make a way to follow potential dev of this game. Thanks :)

davor10105 2016-04-27 15:44

wow, just wow :)