Hey guys, this is Milki from TeamCardthulhu! Thanks for all the feedback! A few fixes will be coming in the next days - we'll focus on fixing the problem that you can continue playing after losing all your health and add more comprehensive card descriptions, we had no more time to implement them before the upload deadline, sigh.. I know that right now the game is a bit confusing to understand, but I'm sure you guys will get the hang of it quickly! :D
Sadly we also didn't have time to add all the cool insanity effects we had planned, which would have made it more in tune with the "shapeshift" theme, changing the look of the cards and game board as you drift further into madness. I can't speak for the whole team, but I'd love to continue development and add all the cool stuff we had planned later on. :)
@teamross: What resolution did you use? I'll try to test some more resolutions so things should look good in any window size after the next patch.. we just didn't have any time for testing after adding the gui elements, we added them like 5 minutes before the upload, haha...
@Ogniok: The "secretish" secret is hoping for a good deck, haha. Currently your deck and the enemy deck are determined by chance, certain cards have a higher chance to be shuffled into your deck than others. Sometimes this can result in having tons of Alcohol on your hand but nothing to heal health or defeat enemies with. I played a couple of test games today and some were brutal, while others where laughably easy. We definitely have some balancing to do there.
@Fabraz: Our programmers used Zenject as their Depency Injection Library, but everything else code, art, music/sound and design wise was made from scratch. We didn't sleep much. :) But yeah, sadly all the features that would have made it more in tune with the theme didn't make the cut, but as I said, I hope we can add at least some of it later on!
Hope you all enjoy the game and thanks for playing! :)