rincs 2024-04-16 04:17
I like being OP, but I guess you have to balance the game a little :P
Foon → Ludum Dare Explorer → LD55 → Dungeon Summoner
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 227 | 3.90 | 46 | |
| Fun | 145 | 3.97 | 46 | |
| Innovation | 432 | 3.51 | 46 | |
| Theme | 486 | 3.79 | 46 | |
| Graphics | 465 | 3.89 | 34 | |
| Mood | 228 | 3.96 | 46 |
I like being OP, but I guess you have to balance the game a little :P
Invert Y would be nice to have.
Fast-paced and music really fits with the aesthetic, but sometimes hard to keep track of where all the enemies come from!
It's definitely still pretty fun! Give yourself a chance, you don't have to sell yourself short in the description. The tower you can build is very satisfying, and making a tower defense where players can edit the terrain is a pretty crazy system to implement. The only TD I can think of that did that was the Gemcraft series, and they forced players to leave a path open so they didn't have to make the walls destructible. There are great ideas here, and what is in the game is fully implemented from what I can tell. You did well!
it's hard to see the enemies sometime, but love I the vibe.
yes need to have some contrast between the enemies and the background. also a score at the top so we know what we got. then hit effects on the enemies. but it was fun to run around and shoot those things :D
A pretty fun play! 2nd place right now, might compete for it in the coming days :^)
This game is a lot of fun but it's hard to understand at the beginning. I probably wouldn't have gone far if you weren't in stream with me. This is one of those "if it had one more day, it'd all come together" kind of games so I think you should polish it and get a web version going and put it on newgrounds or something cause it deserves a fair shake.
the game keep stopping when i reach around 1.8k, despite no enemies touching the crystal and doesn't register me on the leaderboard either for some reason Cool game tho I really like tower defense in 3d but a shame i couldn't push it further
Haha! I had no idea what I was doing at first, but once I got started I thought it was good fun! There is some really great stuff going on in terms of concept and mechanics and it's really well realized. Great Work!
Had a bit of fun playing it. But then I remembered about the jump/float/fly thing and it became way more fun :)
btw there's a typo on the instructions:
Sem título.png
It's not that important, except it was the first line I read so I got confused for a while until I read the rest 😅
Besides that, I...
uh...
... I just got the meaning of the title, we are *summoning* a *dungeon* (I was reading it as a summoner *in* a dungeon 😅😅😅)
Fun FPS hero defence! Solid entry good easy to use and understand build mechanics.
That was fun, i like the creative mode, shame you cant stack walls. After defending for a while, i decided to go on the offensive, and launched a Piercing attack ;) Screenshot 2024-04-18 152559.png
The concept of the game seems really interesting. I think you should improve on it more. Visuals look cool as well and the game is fun. Well Done!
Pomo in the finest, it's hard, it's simple and it's fun.
a game where i got to be first in the leaderboard, its a great game in my book!
Thx for dropping by my stream pomo!
here's the vod with your game!
https://www.twitch.tv/videos/2123241621?t=1h24m11s
Really fun game! I forgot about the flying initially but definitely felt better once I started using it. I'd have liked some cues/feedback when the crystal is under attack as in several instances enemies slipped through my lines without my realising.
I love these type of Ludum Dare games that are unpolished in such a way that it makes more fun. This is a game to be broken with many walls, turrets, and exploits you can find. It would have been nice if I was able to view how many lifes I have left. Anyway, cool that you have an online scoreboard. I'm very happy with 7th.
A very unique tower-defense game (if this is considered tower-defense). I really like the design of "displaying the crystal's health value on the right arm". This idea is really charming. Also, your BGM is very powerful, I like it!
The enemy behaviour breaks at some point, I suppose when the pathfinding becomes more complex, but the game iss still pretty fun ! I like building wals to draw the map, and the resource system works pretty well. Plus the swarming effect is genuinely scary ! (Until they stop moving of course)
It's like the one where you shoot the guys and level up, it's fun - POMO IS AWESOME!
I think I have 3 hours on this game and I still couldn't get past a score of 2000, very fun game!
Really cool concept, love the idea of being able to build my own tower defense level. How the stats were shown on the arm and the art style was also a great feature! Some things that would be cool include are a short delay to start up/figure out your wall placements, some enemy sfx for clarity (esp those flying creatures) and damage sfx for the portal!
If you want to watch back my playthrough, you can find it here anytime: https://youtu.be/9X9SR_20PuQ
So sick! I experienced a bug where my turrets kept disappearing when I placed a new turret, but it looks like that isn't always the case. However, I enjoyed chasing the score here and will def check back and try again. This was heavy metal af <3
Thanks for submitting your game to the stream! If you wanted to watch it again in the future heres the vod of the stream (with a chapter for your game)
https://youtu.be/eQrmE5W6CWU
Screenshot 2024-04-21 090916.png
I'll just assume I got 1st place on first try. Took me a little bit to understand what was going on (i'm likely still missing some aspects of it, but once i started to get it, very fun. score.png
@thebooksnail yeah sorry about the technical problems, I have added a knowed issues section to the game page. Glad you had fun
[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/2124420925?t=01h22m58s)
Glad we were able to properly demonstrate the chaos that can ensue under the right conditions. :sweat_smile:
Loved it! It reminded me of Doom or Quake, but better graphics lol. I definitely felt like I was in a hellish dimension. The only main thing I'd mention is maybe cap how many mobs can spawn, this could possibly be why there was the pathfinding issue? And maybe prioritize the fliers, they're probably just way down in the algorithms' queue? Either way, fun and entertaining, AND I TOTALLY BEAT YOUR SCORE RINCS!
Is this enough turrets yet? XD
turrets.png
After letting it run for a few more hours, here's my final score. Loved the challenge. Thanks for the fun game, Pomo!
final score.png
loool i let it keep going overnight xD really cool game pomo it gots some creepy vibes!
dungeonsummoner2.png
ALRIGHT FOLKS, IT'S GETTING SERIOUS NOW! lol
Awesome game loop! It's an interesting take in tower defenses, and it's pretty simple, but really fun regardless. Good stuff!
dungeon.png
Eu sou muito ruim nesse jogo.
Eu não consegui fazer nada direito.
A avaliação vai pelo que eu vi os streamers jogando.
Parabéns!
super ambitious and quite hard! I found the best solution was to simply castle and leave one thin road where you spam turrets. Huge respect!