FoonLudum Dare ExplorerLD43 → JellyWay

JellyWay

By auxc, TommyTheITGuy, chrissx2, Veka and blampam

View on ldjam.com

CategoryRankScoreCount
Overall374.1627
Fun544.0027
Innovation553.9627
Theme274.4027
Graphics1274.2627
Humor1903.5626
Mood1283.8926

Comments

eggshelldog 2018-12-04 03:27

Nicely done! The art is cute and the interaction between player and other jelly is great, The changing of face and sound when I put them on the stinger make me feel a little bit guilty but yeah, sacrifice must be made :smiling_imp:

kambing 2018-12-04 07:10

Highly polished product! The sacrifice mechanic is really on point and on theme!

Though I did manage to find a cheat? If you stack 2 jellys on the ground and jump on top of the second one, with great timing you can grab the bottom jelly and cause the whole thing to fly up and up!

pixel-greg 2018-12-04 08:37

Very well done!

Only think I would want is to be clear how I should solve the levels, because sometimes I thought I was cheating but maybe that was the intended way?

Great work overall guys!

raveroth 2018-12-06 00:11

Nice game!

angelnm 2018-12-06 00:28

Very cool platformer! The idea of be able of stack jumps is pretty interesting!

danilo-freire 2018-12-06 02:32

Hey guys, congrats for the game! One of the bests i played so far of the ludum43. Really love the stack mechanics.

wheatleyscience 2018-12-06 02:35

good idea and good implementation. art and gameplay is very well. good job :)

dbongames 2018-12-06 02:43

Awesome little game, that was challenging at times. It was sad seeing the little jelly's go! haha.

flukeshot 2018-12-06 02:52

Excellent. Theme is well executed here. The game is full of delights and is well polished. The jellies are personified well, it seems a shame to leave them behind. But then again, purple does seem a bit evil, haha. For critique, the jumping puzzle where you stick a jelly to the side of spikes and go up did seems a bit tedious in certain places. Some of the longer levels could have used check-points maybe? Additionally, the normal jump could act as a jump boost when timed with when the jelly bounces you (not sure, but it doesn't seem to currently).

oriondark7 2018-12-06 03:06

Awesome game! The graphics were really cute and the game play was really fun. The only thing I would suggest adding is a How to Play screen, because I figured out how to play the game after a couple minutes of trial and error. Nice job overall!

neato 2018-12-06 18:33

Perfect facial expression for this purple psycho. On other notes you should have put jump on up, so the player doesn't have to switch hand positions. Really cute graphics.

aker 2018-12-06 18:39

I came for the cute graphics and played quite a time because it felt very smooth to navigate the little boxes through the obstacles. Nice game :3

sol-roo 2018-12-06 18:48

Hey very nice! the art, mechanics and puzzle design are quite good! I was mad at myself because I found some mechanics that look like exploits (grabbing jellies while in mid-air, or suiciding to get a star), and had to control myself to not use them. I think if removed would make the game more challenging.

viktris 2018-12-06 18:49

nice game! easy to pick up and play (literally), it was clear what to do from the get go and works great!

codesity 2018-12-06 18:52

This is to cute for me! I really love the Design and the sound effect. Good Work!!

antti-haavikko 2018-12-06 19:25

10.gif

So is there actually an 11th star? Played it through second time just to verify that I grabbed a star on each level. Did one level have two of them or what? A level select would be nice for star hunting reasons...

edit: Now right after writing this I immediately got it. Pretty clever, I'm dumb :blush:

Found a bit of a game breaking exploit quite early on:

jellycheat.gif

It would have pretty much trivialized all the puzzles so I decided to play the game without it. And leaps of faith are never fun especially so if there is a specific spot you need to land at not to die.

jellyleap.png

The leftmost guy on the last level was completely unnecessary, because first you could manage to jump and grab this dude:

jellygrab.gif

And then dunno if this was even how you were supposed to do the next bit:

jellyclimb.gif

And even with that skip the last level felt a bit too long and hard. Sure it was easy on my second time through but I think it was just too much too fast. It would indeed be fine if the game had more levels and a more linear difficulty progression.

The game looked and sounded sweet. I guess there was bit of a mismatch between the colorful characters and moody dark backgrounds but it still kinda worked. The laser cannons and the beams themselves looked quite out of place quality wise compared to the rest of the art. The same kinda goes for the spikes.

That's pretty much all the critique I can come up with. I would happily solve more puzzles of this, good job!

brownricestudio 2018-12-06 19:30

Nice arts and audio. I really enjoyed this game

carbonara 2018-12-06 19:42

This game is gorgeous, you made a lot of clever decisions on many things and we can feel it in game. Thanks for this game, nice job!

agwblack 2018-12-06 20:02

I like this game a lot, so I'm going to be quite critical.

I found the left-right movement a bit too sensitive. Given the amount of spikes everywhere I think the movement needs to be a bit more manageable.

The individual visual elements are all great. The background, the silhouette of the actual level, and of course the block people. However, they don't really hang together cohesively, from a visual design standpoint. The characters are cartoony and fun, yet the background is reminiscent of grim moody games like limbo.

Likewise the music. Very beautiful, if its an original composition then I'm very impressed. However, as with the visual design, it didn't seem to fit.

Overall, the audio-visual design of the game is not cohesive. So even though all the individual elements are well done, it kind of falls flat in terms of making an emotional impression.

The best thing about the game is the level design. I've not finished the game yet, but so far I'm very impressed. I think you could really make something of this game. You just need to focus on a cohesive mood, and add a ton more levels, gradually introducing some new mechanics as you progress. And tighten up the controls a bit :-)

Like I said, I'm only being extra critical because I actually really like the game. Good job, everyone on the team should be proud :-)

jiri-hysek 2018-12-07 08:31

Nice one! I love artstyle, especially the environment. Looks like we had common inspiration on this part, except your game have much nicer environment then mine :) Mechanics is also pretty interesting, great job!

chrissx2 2018-12-07 16:41

@agwblack

Thank You for your comment. I was resposible for the visual part of the game (minus faces and placeholders) and I agree with what you wrote. I was trying to create a "happy tree friends" atmosphere where cute little creatures can die in a gruesome way. Sadly, I didn't manage to achieve that :S.

ninnec 2018-12-09 06:12

This is a really funny game. I love the way the blocks work you probably have the best tutorial of all the games I have seen here. I dont know if this was intentional but I was able to grab a block while I was fallign down so I could get an even higher job.

2022-06-29 21:01

Nice job! If you change anything about the game in the future, I would say a dash indicator is the way to go, I wasn’t sure whether I was https://www.mumsports.com/ about to blast off into space or just do a little hope. Best of luck getting all the ratings you need!