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BULLDOZERS! FROM OUTER SPACE
BULLDOZERS! FROM OUTER SPACE
By auxc, TommyTheITGuy, chrissx2 and Veka
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 82 | 4.00 | 25 | |
| Fun | 195 | 3.69 | 25 | |
| Innovation | 195 | 3.58 | 25 | |
| Theme | 340 | 3.61 | 24 | |
| Graphics | 8 | 4.76 | 25 | |
| Mood | 146 | 3.84 | 24 | |
Comments
I wasn't able to get past the third level, but I enjoyed the look and feel of what I was able to experience. The only issues I had were with not being able to tell how many enemies I needed to fend off on a given level and that the splash effect of the meteor was difficult to predict since the radius extended the circle indicator.
valden
2019-04-30 13:55
Challenging and addicting game. It was really fun trying to smash theses bulldozers into pieces.
I really enjoyed your interpretation of the theme here. The low poly art and hexatile maps were really charming.
For me, the strategic potential of the game was somewhat overshadowed by a few things: the fast and unpredictable enemy movement, not knowing initial enemy spawn points, and unknown enemy numbers. I think the game could benefit from slightly slower gameplay, maybe even something turn based. I understand it's a jam build, and you did an excellent job! The game is fun, and very playable in this state. The ice crystal mechanics were also really interesting, and I wish I had been able to experiment with them sooner!
Overall, really impressed by this. Nice work!
It's a pretty good game. The models look very nice and the sfx are decent. However I thought that you didn't explain very well how it works. A good explanation would be that the purple machines destroy the land, which decreases the maximum amount of points the bar can have. The shaman increase your points at the temple. The points are used to attack the purple machines. I wasn't sure if the shaman could also die from my attacks or only by the purple machines.
chrissx2
2019-04-30 17:31
@drumgadget-433
Thank You :)
There's plenty of stuff to add or improve. We'll probably do one or two post-jam updates to see how it goes :). I agree with You that it's a bit too chaotic right now and that some spells should appear much earlier. We'll work on it!
chrissx2
2019-04-30 17:39
@mika-la-grand
Thank You :)
Yes, You're right. We should explain it better :|. Your explenation is spot on though! Friendly fire is on. We'll work on adding better feedback. Right now they just disappear after reciving dmg. We had some cartoony gibs/gore models prepared for them but we forgot to add it :(.
kai
2019-04-30 18:24
This was decent. Could be a little bit frustrating at times since the meteor took so long to fall and I actually found I only ever needed the first two powers but the art and sound design were all solid.
The game both looks and sounds great. The gameplay was fun, although at the start it was confusing and by the end (as in: by how far I could get) it felt too hard. a little more balancing and being forgiving of new players would help a lot. Overall though, great work! :)
The game looks really nice, I hope you'll update it, because it could be really captivating. Although it was not really obvious what to do from the beginning and also hard to understand what minerals do, so it would be nice to add a bit more detailed tutorial. Also some enemies move chaotically so it is hard to forecast where to put your meteor, I didn't get whether it was a bug or a feature. Anyway I wish you luck, the game looks and sounds so great!
tapehead
2019-05-01 12:35
It looks great and feels polished for this "very" short amount of dev time. Although i think that the meteor could be faster, because sometime it's difficult to predict enemies movement. But overall this is a great game! very well done!
overall an excellent entry, I really think it could get worked on and released on a store. Just need some balance since the player can lose even if he plays doing everything right (by the players perspective at least)
The enjoyable and fun experience overall, despite being too chaotic and unpredictable (but that might be by design; mainly spawning of the enemies - especially combined with the speed of the meteorite but granted, I got better in predicting when to cast it). Well polished for a jam game! Thank you for this.
loved the graphics and level design
Very, very fun :smile: with some additional content, I can see this becoming an actual finished game!
Great idea, great visuals and very addictive. Loved playing it!
Not sure what others are complaining about. I think this is really great! I liked the look and feel, and the mechanics are good for a jam game. All 5's in my book!
This entry is giving me a bit of "Black & White" vibes, and I loved that game when I was a kid. The graphics are super good, the music is chill and the setting is very nice. Overall this is just a fantastic entry!
webox
2019-05-04 22:41
I really liked the art on this one! pretty well polished, everything felt so clean and well done. Remind me of games like populus (which i loved). It'd have been nice to know where the enemies where spawning!. Really well done, solid work. Congratulations on your entry!
acactus
2019-05-05 20:26
Took a while to figure out how to play, but it was fun. simple mechanics that allow for complex gameplay.
Nice looking game. I felt a bit limited by the options: I started by putting a temple on the map then I spent all my currency on meteorites. But very enjoyable atmosphere :)