Mine Corp. by Hadik 2019-05-01T10:15:54Z
Well polished and visually very appealing game. I enjoyed playing it even though my hand kind of hurts after all those bolts of lightning​. :) On top of that, I liked the take on the theme of this jam.
Foon → Ludum Dare Explorer → Users → nicneznic
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2019 | 44 | Your life is currency | 👥 | Piggy the Bank | jam | 652 | 3.34 | 3.13 | 3.01 | 3.52 | 3.87 | 3.33 | 3.42 | 3.37 |
Well polished and visually very appealing game. I enjoyed playing it even though my hand kind of hurts after all those bolts of lightning​. :) On top of that, I liked the take on the theme of this jam.
The enjoyable and fun experience overall, despite being too chaotic and unpredictable (but that might be by design; mainly spawning of the enemies - especially combined with the speed of the meteorite but granted, I got better in predicting when to cast it). Well polished for a jam game! Thank you for this.
A very unique experience, thank you! I was drawn to it at first by its presentation which is awesome (be it art style or captivating music) but I was pleasantly surprised to find an interesting puzzle game under all this. Love it! :)
The art style of the game is just stunning. Along with the music it was a very atmospheric experience for me. Game mechanisms were solid and I like that you used just minimal interface - it adds to the exploration aspect. Thank you for this experience!
Nicely done! Art style and music stand out, it fits the theme well. Nice experience overall, thank you!
Nice idea and execution. I would appreciate if the basic mechanism (trade your life for the weapons) was explored and implemented more extensively, but I liked it as a proof of concept. I enjoyed​ the music and the pixel art, even though there are some things that would be helpful (e.g. better audio and visual feedback). It was, overall, enjoyable experience, thank you!
As mentioned above many times, it takes time for the game to start – there are many levels that you might consider a tutorial of sorts. I can imagine it being more condensed. But that is just a nitpick because some of the later levels are nicely designed – there are some misleading points of interest, cleverly placed obstacles, etc. Sadly, controls were unintuitive – using arrow​ keys with this camera view might not be the best solution even if this is the ​usual control scheme for most of the games (but I don't have a better solution; maybe something like JKNM keys?). But don't get me wrong, the ​gameplay is solid, art direction very pleasant, and overall polish quite good. I enjoyed my time with the game – thank you for that!
Even though your take on the theme didn't click for me, I have to appreciate the combination of the mechanisms (especially the exchange system). I think that the game would benefit from the lack of tutorial since a ​lot of the mechanism are intuitive (e.g. spikes will damage me) or it would be fun to find out for myself – not a fan of the text-heavy tutorial. Overall, an ​enjoyable experience that might be worth exploring more. Thank you!
Nice concept, I did especially like the Feed mechanisms (cool idea!). Combining creature parts was fun as well.
Beautifully made proof of the concept! Very well polished, amazing art direction resulting in an overall great atmosphere. I like the gameplay loop as well but it would benefit from more content and depth (e.g. follow-up events). Definitely something I would like to see explored more!
An interesting twist on a match three games, solid visual presentation, and enjoyable gameplay loop. And, as mentioned above many times, very well polished overall. I can see this being expanded and explored more (not only enemies, upgrades, etc. but mechanisms as well) - go for it!