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Vita Magicae
Vita Magicae
By anuke
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 179 | 3.81 | 50 | |
| Fun | 230 | 3.63 | 50 | |
| Innovation | 1016 | 2.74 | 50 | |
| Theme | 1039 | 2.82 | 50 | |
| Graphics | 87 | 4.34 | 50 | |
| Humor | 683 | 2.42 | 41 | |
| Mood | 84 | 3.91 | 49 | |
Comments
saering
2018-08-14 17:50
Funny and cute little game ! I had trouble playing since I got an azerty keyboard and I could not use arrow keys (please think of it next time XD). But it was an enjoyable game experience, and I especially like the graphics :)
Good crispy gameplay! The art is absolutely beautiful! You did a great job with that! Overall really good game! :ok_hands:
odin
2018-08-14 17:51
Very cool atmosphere and gameplay ! Nice work
Good job ! The pixel art are beautiful and music is good , i really enjoyed that game !
Really good. Music was amazing, the pixel art was very well done, and the game was overall very fun and polished. Maybe it could work with the theme better
flower
2018-08-15 21:01
Nice job! This game is hella fun!)
chrissx2
2018-08-15 21:07
Great sharp gameplay and and awesome gfx!
timbals
2018-08-15 21:13
Really well done. The game feels and plays amazing. It's pretty short but that is expected for a LD game.
o2o
2018-08-15 21:15
WOW!The art is so beatiful! Music with BOSS fight that like a EPIC feeling!
dragojt
2018-08-15 21:16
The effects and the fact that it has story make the game so cool. However Bosses are bullet sponges and it's easy to loose your life in a half of a second. I only made it to the second boss but, dude, that's insane! hehe
Good entry anyway!
seablu
2018-08-15 21:20
Awesome little boss arena game I love the pixel art! It would be nice if there was a little more audio or visual feedback when you hit a boss because there was a point where I thought my shots weren't doing damage, but this didn't really detract from the game.
drskort
2018-08-15 21:25
Wow this game is awesome! I am a big fan of bullet hell games and your game was incredibly good! All boss battles had good pattern and they were really hard to beat. The scaling of the game was also really good. The first boss was the easiest, the second harder ( I died 2 times :c) and the third was the hardest. I have to admit I beat the third boss with the help of Aysa ( I was hiding behind a wall, scared of this tentacle monster and Aysa was defending me ). The music and sounds of the game were really well done! They fit the game and the battle and cave music were fading perfect. The artstyle was also really well done ( especially the boss designs ). To sum it up ^^: It's a really good game and I am waiting for the sequel :)
Music and graphics are wonderful, liked gameplay a lot also, but starting from the second boss weapon deals really low damage and you starts boring, because you already know the pattern. So I think it can be one of the best entries on this LD after you increase powerup or make some bosses health a little bit less.
panurge
2018-08-15 21:30
Tight controls and an overall very polished feel. Impressive that you packed so much in, it feels complete in itself already. I have to admit that I couldn't get past the crystal core (although I almost did by finding a sweet spot near one of the pillars) but that says more about my lack of skill than anything else!
eott
2018-08-15 21:31
Nice, a very polished game. I was ready to give up at the first boss because I'm not very good at bullet hell games but found a way to cheese it (the little alcove on top) but then got stuck at the second boss where you wisely made the pillars destroyable in the fourth phase, rendering my second cheese tactic invalid. :D
steffo
2018-08-15 21:37
Really fun game and beautiful graphics!
I didn't get how it was connected to the theme, though... Did I miss something?
agecaf
2018-08-15 22:14
It's incredible you did so much in such a short amount of time. The gameplay is solid and polished and the art on point.
I'd like to push a couple of ideas; they're not "must haves", and whether to have them or not is more of a design choice, but I rather enjoy more bullet hell games if they're present than not;
- The character's movement is fast, which is good for moving out of the way of approaching enemies, but makes it unnecessarily hard to find the right spots between bullets. Some games have a "focus" button that allows you to... simply move slower. It feels much better to weave between bullets when you have such an option, in my opinion.
- When one gets hit... It makes one loose focus, and you need time to regain your bearings. Some bullet hell games have a generous "post-hit invincibility" duration for that reason. As long as it's not exploitable (when you can just tank the enemies attacks), I feel this makes the game "fairer" in a way.
Still, it's amazing the work that has been done here; the art, the boss design, the overall layout, the sprites when they speak, etc. Well done!
The art and audio are nice, the little story is a nice touch(though it seems a bit cliché... but I didn't get past the second enemy). But there is a reason why bulett hells are played on a vertical screen with a tiny spaceship : it's so you can concentrate on dodging (aiming with a mouse and a moving camera is a bad idea) and so you can easily tell where the hitbox of your ship is (usually the cockpit). Here I have to aim enemies that are outside of the screen, while dodging bullet hells and I can't say where the hitbox of anything is. Good job on the pattern though, they all look very nice, you should try to make an actual danmaku out of this! :)
Edit : I finally finished the game and there is definitely a lot of work that went into the game (I let the girl chip the last phase of the boss away though). I still stand with my previous comments, but I just wanted to applaud the level of polish.
Wow... Impressive atmosphere! That little bit of text and dialogue really makes me feel the character's worrying even before I have to start dodging bullets. The time slow between the first boss' phases is an excellent touch. Gives just enough time to realize it's about to get harder and steel yourself. I feel bad about fighting the last boss by just hiding behind the very first rock, though (I got demolished when I tried to stand anywhere else.) Regardless, I was on the edge of my seat the whole time!
The only thing I wish for from this game would be to be able to use a gamepad. I'm terrible at watching both where the character is and where my mouse cursor is and wish I could just push a joystick to fire in that direction.
**Really fun game**. **.** The boss health bar got in the way sometimes.
**.** Would be nice if the camera zoomed out when u got further away from the boss or a locked camera for boss areas.
**.** Would have liked to see a custom cursor ( my cursor is small and round so was hard to see) Really nice game had fun love the art also <3
Very impressive to you did this game in only 3 days! Congrats! I beat the game but I must admit that for the last boss on lost almost all my HP so I hide behind a pillar and let my friend finish the work. I don't know if it was a possible outcome but I felt like I was cheating haha. Great work!
Loved the atmosphere here. I found the boss battles to be fun and challenging.
Great entry with a big amount of work on the aesthetic and the mood. Of course, it reminds me some schmup games - I would like to see more features in-game. Controls are smooth as expected. I have fun playing your project. I love its ethearal background music and intro words - a way of life. Bravo ++
lexyvil
2018-08-26 00:51
It's a 5/5 for fun, for me, as a major fan of bullet hell games! The music, mood and graphics were amazing, and I really couldn't find any flaw for this one. I only had one death, which was during the tentacle boss at the end~
pretty amazing game! love the pixel art and level design. the gameplay is fun and tight. the boss are hard!
suve
2018-08-27 16:25
Really good. The art style is very pleasant to the eye, and the music really heats you up for battle. The enemies are quite tough, but well, that's to be expected of a bullet hell game. A very solid entry. Good job!
suve
2018-08-27 16:25
_whoops double post_
suve
2018-08-27 16:26
_yay, triple post - thanks, ISP_
Cool! Pretty nice game for LD, though I wish the bullet patterns had more of a traditional danmaku difficulty to them -- slower bullets, with more emphasis on navigating through patterns and tracking bullets of varying paths and speeds, rather than more reactive dodging. Aiming with my little pea-shooter bullets was by far the most difficult part of this game, which I guess is what happens when you take a genre that's traditionally top-down and convert it into one with a moving camera and mouse-based aiming. Still, I appreciate all the content that you guys managed to cram into here. One note on readability/discoverability -- I did find that it wasn't super obvious at first that the red pools for the last boss were obstacles that you needed to avoid -- think the visual UX there could probably be a little more clear.