FoonLudum Dare ExplorerLD32 → Get'em Princess!

Get'em Princess!

By robert_steiner

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CategoryRankScoreCount
Coolness369
Humor6392.56
Audio7832.03
Theme8063.03
Mood9312.37
Innovation9402.49
Graphics9762.26
Fun10652.14
Overall11122.29

Comments

demy 2015-04-26 08:44

I can't open Unity Player link and/or is there any option to play the game from windows 32?

criticalmammal 2015-04-26 09:37

Played it for just a little bit. The infinitely spawning mobs sort of discouraged me from playing to be honest, as they generally seem like a cheap way to ramp up difficulty over time until the odds are ridiculously unfair.

I have to admit, the silent green "balloons" (they really don't seem like balloons to me) were actually pretty creepy. I think it's just the fact that they move towards you at a constant not too fast but not slow either rate... and they just make no noise. They're completely ominous and void of any... anything! Running up a stairway and seeing them pour up onto the rooftop with you actually evoked a bit of tension for me haha. And jumping off to escape felt pretty cool.



The level structure reminds me of a mario kart 64 stage, though it's such an old game I think my memory is just a tad fuzzy haha. Here's a reference in case you were curious of what I'm talking about:
http://mariokart.wikia.com/wiki/Block_Fort

Running up the stairs was sometimes problematic. It seemed sort of easy to get hung up on their geometry and I needed to jump in order to continue up them properly.

It's somewhat similar but slightly more complex and intertwined.

The visuals were fairly nice and did the job. The grass in particular has a nice effect when light hits it a certain way.

I think overall you got the basics down pretty well (aside from the stairs). The movement and general motion seems normal. The footstep sounds give a sense of weight to walking around. Good move adding those in, they give a lot to the feel of the game (consider adding in more audio, it really rounds out the experience).

I think the main thing that discouraged me was just the endless factor. Some people may not have as much of an issue with that aspect, but for me it's kind of an instant turn off in a game where I know the enemies will spawn forever without limit no matter what I do. Or, at least I'm pretty sure how it works. There sure were a lot of them.

mjaawa 2015-04-26 09:41

Good effort, with more work this could be a really fun game, the balloons are really creepy enemies :)

robert_steiner 2015-04-26 09:54

Changed it to x86 build :)

coderkeith 2015-04-26 11:21

A good effort - keep trying! Looking forward to the Princess's next adventure.

amour-maternel 2015-04-26 11:22

Ballons are really creepy

runvs 2015-04-26 16:40

Nice entry!

simianlogic 2015-04-27 20:44

Good start! I wasn't super clear on whether or not I could kill the balloons with my apples or not (though the pig sure seemed to like them). There seems to be something off with the turn sensitivity -- I would often find my mouse cursor outside the window and then clicking would de-focus instead of firing an apple. Would definitely recommend turning up the look sensitivity.

crazyal02 2015-04-28 22:50

The balloons were surprisingly creepy! Loved the atmosphere, though, it got a bit frustrating after awhile.

robert_steiner 2015-04-29 10:22

Well, the plan was to make a level with actual goal, but time constrains made me move into arena style one

darkmeatgames 2015-04-29 17:54

Cool idea, but controls were a bit unforgiving. Was hard to get princess to go where I wanted. Also, lack of mouse capture on the webplayer made it hard to play.

calavera 2015-04-29 18:00

had to download it because the web player wouldn't lock my mouse. Had a lot of fun though!

zwartraider 2015-04-30 12:18

I love the piggie princess! The balloons are pretty eerie :O

zqmony 2015-05-02 21:19

Nice job, but there are way too many enemies.

archonthewizard 2015-05-06 21:24

Walking around your level felt nice. The enemy interaction was a bit punishing though. Would have appreciated a health bar that allowed you to take multiple hits.

rburema 2015-05-07 18:39

thoughts:
- Those things are creepy enough on their own, but then your weapon is very indirect! (Which is a good thing, since that was the whole idea...) Being almost defenseless like that is pretty scary. Kind of like a reverse escort mission now that I think of it.
- I, too, had some problems with the stairs. Maybe you could try to make the collision-box a slope?