FoonLudum Dare ExplorerLD32 → Junk Yard Gladiators

Junk Yard Gladiators

By heffjoker

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CategoryRankScoreCount
Theme4703.42
Humor5742.73
Fun5802.96
Innovation6692.83
Overall7942.88
Graphics8672.44
Mood9152.35
Coolness149745

Comments

liamlime 2015-04-21 21:28

The "web" link no longer works - links to a deleted google drive folder.

For the game, I really like how different weapons have different attack types, it's however difficult to tell apart enemies from weapons. Consider making weapons low saturation and enemies high saturation, or colour coding them (ie weapons green, enemies red).

heffjoker 2015-04-22 11:24

Thanks for playing Liam! I've since fixed the web link... it should now direct to a Unity Web Player.

Unfortunately, my teammate and I are programmers by trade, so we put the art direction off until the last minute. :-/ I'll be sure to keep your suggestion in mind for the future. Thanks for the feedback!

rantt 2015-04-23 11:36

Neat idea. You guys got a lot more in here than I thought at first glance. I liked the different weapon variations, and durability, and that you could use more than one at a time. Could've used some combat sound fx, or some visual cue for hitting the enemies, like if they flashed like you do when you get hit. Fun game, nicely done :)

archonthewizard 2015-04-25 01:14

Fun game! Love the idea of dual wield dual stick shooter!

monkeedude1212 2015-04-25 20:59

Not bad gameplay, some of the weapons didn't seem to work. There was little explanation of a few weapons so some of the less intuitive ones were hard to grasp. (Pebble of bouldering, for instance). Couldn't tell what was throwable or not.

Wished there was more in the line of a defense, and I would tweak the gamepad controls so that right stick turns the gladiator, rather than aims him (if that makes sense).

All in all though, a pretty good entry.

multiplexor 2015-05-02 00:16

I like the concept of gladiating with any weapon! And there's a lot of variety (I like the dualwielding earsticks). To improve the game maybe you could give more impact to the hits (more special effects) or make the balls a bit smarter. Oh, and there's an option when exporting to Web unity to not display the unity help when you click the secondary button in the mouse (Otherwise it gets a bit annoying)

Keep up the good work :D

crazyal02 2015-05-02 02:31

Fun stuff! Though the way some of the weapons were used was unintuitive (Pebble of Boulding, for instance).

jk5000 2015-05-02 10:23

A fun concept, and graet sounds.

fabraz 2015-05-04 21:30

Fun game. Would love to see it as like, scrappy kids in a junk yard, and with more normal props. At the moment it's a little fantastical, which isn't terrible, but a giant q-tip, tiny ruler, etc. kind of take me out of the theme a bit.

Overall fun, could use a graphical boost to really bring home the theme though :)