FoonLudum Dare ExplorerLD26 → Mad World

Mad World

By patrikspengler

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CategoryRankScoreCount
Coolness360
Humor1303.20
Mood2443.29
Fun3793.18
Audio4002.97
Overall4473.27
Graphics5303.06
Innovation7072.94
Theme9173.15

Comments

rsodre 2013-04-29 15:24

there's no run.sh for mac, could'nt run the game

morgawr 2013-04-29 15:25

Couldn't get this to run on Linux, java complains about missing jinput and the .sh script doesn't work (there is no "PAUSE" command in bash...)

farjuan 2013-04-29 15:26

Wow the best game ive played for this yet

merkoth 2013-04-29 15:32

Holy... sheep. Very weird, but I liked it a lot.

patrikspengler 2013-04-29 15:39

Sorry about the Linux/Mac thing, fixed it.:)

macroz 2013-04-29 15:45

Well done! I felt like hte beginning in the dark level was best mood and graphics. Weirdness was good. Crashed my Mac on quit. Also the .sh didn't work but running manually the exact same command worked.

patrikspengler 2013-04-29 16:03

Thanks for the reviews! :D

depp 2013-04-29 16:03

I had to figure out how to add Java to my path to get this working, but I like it. I'll play it again later when I have more time to figure it out.

heuermh 2013-05-01 04:05

Sorry, I'm not able to get this running on OS/X.

$ chmod +x madworld.sh
$ ./madworld.sh
Tue Apr 30 23:00:02 CDT 2013 INFO:Found 0 controllers
JavaVM WARNING: JAWT_GetAWT must be called after loading a JVM
org.lwjgl.LWJGLException: Could not get the JAWT interface
at org.lwjgl.opengl.AWTSurfaceLock.lockAndInitHandle(Native Method)
at org.lwjgl.opengl.AWTSurfaceLock.access$100(AWTSurfaceLock.java:51)
at org.lwjgl.opengl.AWTSurfaceLock$1.run(AWTSurfaceLock.java:94)
at org.lwjgl.opengl.AWTSurfaceLock$1.run(AWTSurfaceLock.java:92)
at java.security.AccessController.doPrivileged(Native Method)
at org.lwjgl.opengl.AWTSurfaceLock.privilegedLockAndInitHandle(AWTSurfaceLock.java:92)
at org.lwjgl.opengl.AWTSurfaceLock.lockAndGetHandle(AWTSurfaceLock.java:66)
at org.lwjgl.opengl.MacOSXCanvasPeerInfo.initHandle(MacOSXCanvasPeerInfo.java:56)
at org.lwjgl.opengl.MacOSXDisplayPeerInfo.doLockAndInitHandle(MacOSXDisplayPeerInfo.java:56)
at org.lwjgl.opengl.PeerInfo.lockAndGetHandle(PeerInfo.java:85)
at org.lwjgl.opengl.MacOSXContextImplementation.create(MacOSXContextImplementation.java:47)
at org.lwjgl.opengl.ContextGL.<init>(ContextGL.java:132)
at org.lwjgl.opengl.Display.create(Display.java:875)
at org.lwjgl.opengl.Display.create(Display.java:782)
at org.lwjgl.opengl.Display.create(Display.java:764)
at net.fourbytes.ld26.Main.start(Main.java:74)
at net.fourbytes.ld26.Main.main(Main.java:246)

$ java -jar -Djava.library.path=./native/ ./novummundum.jar
Error: Unable to access jarfile ./novummundum.jar

$ find . -name novummundum.jar
(nothing found)

$ java -jar -Djava.library.path=native madworld.jar
Tue Apr 30 23:02:04 CDT 2013 INFO:Found 0 controllers
JavaVM WARNING: JAWT_GetAWT must be called after loading a JVM
org.lwjgl.LWJGLException: Could not get the JAWT interface
at org.lwjgl.opengl.AWTSurfaceLock.lockAndInitHandle(Native Method)
...

$ java -version
java version "1.7.0_21"
Java(TM) SE Runtime Environment (build 1.7.0_21-b12)
Java HotSpot(TM) 64-Bit Server VM (build 23.21-b01, mixed mode)

stuffie 2013-05-01 21:39

Very trippy but I enjoyed it a lot, that is one crazy sheep when he is angry. Good graphics, but I sometimes found it hard to recognize which blocks were solid and which weren't.

kunonooni 2013-05-02 23:30

interesting use of theme. I think that was the weirdest game I've ever played :) Good job though!

HelkeGames 2013-05-03 18:26

Nice game, well done! :)

berkano 2013-05-03 18:36

Absolutely loved it, huge amount of content for 48hrs.. really playable and looks like you put a lot of thought into making it enjoyable for the player: ability to restart levels easily was a real bonus. Love the music. Some great mechanics (such as pushing rock into lava) which were intuitive without needing detailed instructions - one of the best I've seen in this compo - nice work!!

minionstudios 2013-05-03 18:41

An atmospheric game! The graphics are a bit disjointed, but it plays well

andromatta 2013-05-03 18:53

Yeah this is weird, but in a totally awesome way. I say up the weirdness!

netmute 2013-05-03 19:01

Pretty much crashed my system to the point where I had to reset it (OSX 10.8). I won't touch that again, sorry :/

granada 2013-05-03 19:02

Pretty weird but cool. Nice entry!

realyuniquename 2013-05-03 19:03

I there a way to run it in windowed mode?
in Ubuntu 12.04 (nvidia drivers, dual display) game's width set to width of both displays, but game is shown only in one display. So i see just half of the game :)

miotatsu 2013-05-03 19:16

whacky story :P I like the music and style but the controls could have been more fluid, and because of things like an inconsistent interface I felt the game was greatly lacking in terms of conveyance. One other issue for me was that I wasn't sure if some of the tiles were background tiles or not, which is important in areas where a jump could lead to your death heh

killedbyapixel 2013-05-03 19:16

Cool graphics, gameplay implementation was a bit sloppy. Especially frustrating is how holding the jump button will cause you to jump less high then if you release. I made it to the end. I was annoyed because there was no way to quit, I had to ctrl-alt-delete to shut it down!

patrikspengler 2013-05-03 19:23

Thanks for the reviews, to quit you have to press M, scroll down to EXIT and press it. I know, it sounds a bit complicated but I didn't want everyone to accidentally press ESC, thinking it would open a pause menu.

@RealyUniqueName
To run it in windowed mode, you have to press Options-->Graphics--->Fullscreen: FALSE

fr_automatik 2013-05-03 19:28

I really liked it!

patrikspengler 2013-05-03 19:29

I am aware there might be a bug at the end where you may not be able to quit, sorry about that.
I don't recommend it running for Mac as from now, didn't/don't have a chance to debug on OS/X.

realyuniquename 2013-05-03 19:49

@patrikspengler looks like menu is on invisible part of the screen :(

realyuniquename 2013-05-03 20:56

Had to edit config file to disable fullscreen. Very moody game.
Sometimes gui is hidden by level structures.

stmatn 2013-05-03 20:59

Awesome game! I really liked the sheep and its cute artworks! The sound was setting the mood nicely.
Since I like exploring the boundings of levels, I found the (hardly visible) invisible wall on the volcano level a bit strange. A instant-death-lavaflow may have been an alternative, but thats not such a problem. Sometimes it was a little bit hard to tell if a tile was back- or foreground. The ending was a bit abrupt. I would have liked to play a bit more, since I really enjoyed playing your game.
I actually got a smile on my face, when I saw the sheep in its nice little shoes :) Great job!

hayawi 2013-05-04 22:38

Really wierd game. Makes you think huh...Good Job :P

dremelofdeath 2013-05-07 10:32

Loved the mood of this game. Pressing Z broke my sheep's neck, I think.

hello23 2013-05-11 07:48

This game is awesome. I liked the music, and the graphics, the rain, the story, pretty much everything. 5/5.