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Inverse Zombies

By illuware

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CategoryRankScoreCount
Innovation1043.80
Fun3053.33
Overall4233.33
Theme7902.93
Coolness214324

Comments

figglewatts 2015-04-20 22:24

I liked this a lot! Made me think more about spamming the mouse.

thomastc 2015-04-21 17:32

This is a great concept. I particularly like how the multiplier depends on your turret count, which encourages you to try and keep as many of them alive as possible. There may actually be a lot of strategy to where you try to hit the enemies, so that you don't end up spawning turrets in your line of fire. Unfortunately it goes a bit too fast for strategy -- maybe something similar would work well as a turn-based game?

nonentheless 2015-04-22 18:58

Haha, pretty neat idea. Also kinda hard, nice job :)

roryd 2015-04-22 19:01

It's like static asteroids, but with multiple shooters. It was more challenging than I thought it would be due to having to divide my attention between each of the turrets as they spawned and got destroyed.

I had the same problem screen-shotting my game. I ended up temporarily dropping in a Time.timeScale = 0.1 on an appropriate event in my dev build and then it was easy. I believe you can still update your screen shots.

raysandlazors 2015-04-22 19:04

The turrets sounded like cute little puppies being torn apart by a sawmill, but I really loved the game concept. Apply some polish and you will have one awesome game :)

masterofnan 2015-04-22 21:19

That's a really novel concept and it made for interesting play. I had quite a few occasions where I'd think I would die only to find I'd *just* converted one in time.

zeriver 2015-04-24 22:36

Very simple but very fun to play. Really clever idea.

pkenney 2015-04-24 22:48

Much cooler than I expected from the screen shot - my top score was 146. Twist was excellent, a new idea to explore.

rishal 2015-04-28 13:03

Enjoyed this. Nice mechanics and a gives the player a challenge.