figglewatts 2015-04-20 22:24
I liked this a lot! Made me think more about spamming the mouse.
Foon → Ludum Dare Explorer → LD32 → Inverse Zombies
By illuware
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Innovation | 104 | 3.80 | ||
| Fun | 305 | 3.33 | ||
| Overall | 423 | 3.33 | ||
| Theme | 790 | 2.93 | ||
| Coolness | 2143 | 24 |
I liked this a lot! Made me think more about spamming the mouse.
This is a great concept. I particularly like how the multiplier depends on your turret count, which encourages you to try and keep as many of them alive as possible. There may actually be a lot of strategy to where you try to hit the enemies, so that you don't end up spawning turrets in your line of fire. Unfortunately it goes a bit too fast for strategy -- maybe something similar would work well as a turn-based game?
Haha, pretty neat idea. Also kinda hard, nice job :)
It's like static asteroids, but with multiple shooters. It was more challenging than I thought it would be due to having to divide my attention between each of the turrets as they spawned and got destroyed.
I had the same problem screen-shotting my game. I ended up temporarily dropping in a Time.timeScale = 0.1 on an appropriate event in my dev build and then it was easy. I believe you can still update your screen shots.
The turrets sounded like cute little puppies being torn apart by a sawmill, but I really loved the game concept. Apply some polish and you will have one awesome game :)
That's a really novel concept and it made for interesting play. I had quite a few occasions where I'd think I would die only to find I'd *just* converted one in time.
Very simple but very fun to play. Really clever idea.
Much cooler than I expected from the screen shot - my top score was 146. Twist was excellent, a new idea to explore.
Enjoyed this. Nice mechanics and a gives the player a challenge.