akios 2014-08-23 13:39
unfortunately i had problems to put the game on web player, and i really need sleep. so i will do this later.
Foon → Ludum Dare Explorer → LD30 → connected dimensions
By akios
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Theme | 455 | 3.39 | ||
| Innovation | 649 | 3.04 | ||
| Graphics | 653 | 2.96 | ||
| Mood | 755 | 2.76 | ||
| Audio | 825 | 2.17 | ||
| Overall | 868 | 2.89 | ||
| Fun | 870 | 2.68 | ||
| Coolness | 1204 | 49 |
unfortunately i had problems to put the game on web player, and i really need sleep. so i will do this later.
just fixed, web is working on Kongregate
it wont download, but by looking at pictures you have good chance at winning :D
9/10 great job
No Linux support. You should make a linux build, a lot of linux people play and dev for Ludum Dare.
i dont have linux :/
Could be a fun concept. My only real complaint is the controls are a bit mushy.
Awesome idea, love the two dimensions in a first person view
Controls a bit floaty (web version) but solid and fun game. Played a few levels and I like it.
Not bad overall, but movement was really sluggish and looking around was way too responsive. The level design is not bad, though it isn't particularly challenging. Good proof of concept here, but my personal recommendation would be taking away the pistol and replacing it with a different item. Having a pistol doesn't make too much sense when it changes the whole room.
That last level was interesting, it was hard to tell where the yellow block was at the end, the top and side were just one big yellow field... I solved it by walking down to the end and using the contrast against the grey wall. gg
I enjoyed it, but the gameplay is a bit slow and it makes the game seem boring. But I do like the concept and even the artwork even if it's lacking texture. It's a nice look.
@blindfox the design in first two levels were made to be for player adaptation to the mechanics, the parkour will not be challenging if the movement were not floaty XD think about that, i will think about replacing the pistol for some other equipment
and thank you for the constructive critiques, glad you like the concept
@uberscientist ill solve that, thank you very much for telling
@RawboSaurX i will make a bit faster , thank you very much ^^
Reminded a lot of portal :)
The controls are too imprecise to have challenge on platform. Well done for the mecanics, my friend made something approaching and it seemed to be hard to code (the game is called confusing landscapes). And doesn't look like portal it look like antichamber (best game ever). Good job.
The controls are too slow and it lacks levels but it's very pleasing to play. Well done!
Hi there. Ran fine on web/Chrome/W8.1 for me. I had trouble with the wall jumping just after getting the dimension-switching-gun. There wasn't enough around to see to decide when to jump... a third person camera would have been much more doable - I realise that's more work though. Good job overall!
I think that the imprecise controls disserves your idea adding frustration to phases that would be great otherwise.
You could fine tune this and add a bit more levels to improve the player experience a lot. Your textureless graphics look beautiful that way, you shouldn't excuse yourself :)
Quite pleasing, and the graphics aren't bad for paint ;)