FoonLudum Dare ExplorerLD30 → connected dimensions

connected dimensions

By akios

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CategoryRankScoreCount
Theme4553.39
Innovation6493.04
Graphics6532.96
Mood7552.76
Audio8252.17
Overall8682.89
Fun8702.68
Coolness120449

Comments

akios 2014-08-23 13:39

unfortunately i had problems to put the game on web player, and i really need sleep. so i will do this later.

akios 2014-08-23 14:06

just fixed, web is working on Kongregate

crazydog 2014-08-23 14:06

it wont download, but by looking at pictures you have good chance at winning :D

crazydog 2014-08-23 14:10

9/10 great job

2014-08-23 15:40

No Linux support. You should make a linux build, a lot of linux people play and dev for Ludum Dare.

akios 2014-08-24 14:27

i dont have linux :/

billknye 2014-08-25 20:07

Could be a fun concept. My only real complaint is the controls are a bit mushy.

seraphicmedia 2014-08-25 20:07

Awesome idea, love the two dimensions in a first person view

jetl33t 2014-08-26 16:00

Controls a bit floaty (web version) but solid and fun game. Played a few levels and I like it.

blindfox 2014-08-26 16:01

Not bad overall, but movement was really sluggish and looking around was way too responsive. The level design is not bad, though it isn't particularly challenging. Good proof of concept here, but my personal recommendation would be taking away the pistol and replacing it with a different item. Having a pistol doesn't make too much sense when it changes the whole room.

uberscientist 2014-08-26 16:07

That last level was interesting, it was hard to tell where the yellow block was at the end, the top and side were just one big yellow field... I solved it by walking down to the end and using the contrast against the grey wall. gg

rawbosaurx 2014-08-26 16:09

I enjoyed it, but the gameplay is a bit slow and it makes the game seem boring. But I do like the concept and even the artwork even if it's lacking texture. It's a nice look.

akios 2014-08-26 17:13

@blindfox the design in first two levels were made to be for player adaptation to the mechanics, the parkour will not be challenging if the movement were not floaty XD think about that, i will think about replacing the pistol for some other equipment

and thank you for the constructive critiques, glad you like the concept

akios 2014-08-26 17:14

@uberscientist ill solve that, thank you very much for telling

akios 2014-08-26 17:16

@RawboSaurX i will make a bit faster , thank you very much ^^

orukinawa 2014-08-26 17:18

Reminded a lot of portal :)

amour-maternel 2014-08-27 06:32

The controls are too imprecise to have challenge on platform. Well done for the mecanics, my friend made something approaching and it seemed to be hard to code (the game is called confusing landscapes). And doesn't look like portal it look like antichamber (best game ever). Good job.

simonchauvin 2014-08-27 08:56

The controls are too slow and it lacks levels but it's very pleasing to play. Well done!

mrexcessive 2014-08-29 15:33

Hi there. Ran fine on web/Chrome/W8.1 for me. I had trouble with the wall jumping just after getting the dimension-switching-gun. There wasn't enough around to see to decide when to jump... a third person camera would have been much more doable - I realise that's more work though. Good job overall!

glbs 2014-08-29 23:11

I think that the imprecise controls disserves your idea adding frustration to phases that would be great otherwise.
You could fine tune this and add a bit more levels to improve the player experience a lot. Your textureless graphics look beautiful that way, you shouldn't excuse yourself :)

dancingmad 2014-09-08 18:59

Quite pleasing, and the graphics aren't bad for paint ;)