FoonLudum Dare ExplorerLD41 → Card Commander

Card Commander

By mr-madcat, Shito and Elanya

View on ldjam.com

CategoryRankScoreCount
Overall4813.5426
Fun3813.5026
Innovation3633.6026
Theme2274.0426
Graphics9642.7026
Audio4843.1426
Humor7582.5820
Mood7853.0425

Comments

iluvatar 2018-04-24 07:28

I love the original idea. It's so cool and fun. The action with the strategy, and collecting cards. You are magicians! :) One of the best games I've played so far.

gaze-team 2018-04-24 08:35

Feels empowering to use your cards in real time combat! Great game, good job! I loved the music btw :)

tomavatars 2018-04-24 13:17

Very fun! Seems that I had a bug in Stage 4, I killed all the enemies but nothing happened. Also, collision is not very well handled when placing towers. If the game allowed me to continue after stage 4, I would still be playing. Well done!

mr-madcat 2018-04-24 13:29

@tomavatars you can actually access all levels from the select level option in the menu, no matter if you have beaten previous levels or not. In stage 4 the enemy is hidden. you must find the path behind the walls from where the red light is.

Thank you all for the lovely comments!

adam-wallberg 2018-04-24 15:01

Fun game! Although I'm very bad with these information-heavy games :P

rapter 2018-04-24 21:22

Nice game and good idea 5/5!! Good Luck!!!

nidup 2018-04-25 10:54

Very cool mix of 2 gameplays, well done for the tutorial allowing to quickly understand how it works, pleasant experience and overally solid entry, congratz! :thumbsup:

twan 2018-04-25 11:01

great game, loved playing it although in some levels the towers/minions are kinda obsolete

theprint 2018-04-26 23:29

It works surprisingly well and is quite fun to play. The audio started getting on my nerves after a bit though. :)

blushine 2018-05-02 10:26

Cool idea. But it just didn't really "click" for me. The deck-building element was cool, and it was fun to unlock new card packs and slowly build up a collection of better cards. But none of the cards seemed to interact with each other, which takes out a lot of the fun of a card game. The shooter aspects also didn't really work for me. The levels didn't have particularly interesting designs, and it was very easy to get lost or turned-around because they had absolutely no landmarks, textures, or even colors! The enemy designs didn't have much variety, weren't very challenging, and weren't arranged to create interesting tactical situations. I got through most of it by just strafing and spamming the shoot button until things died (also, I really wish I could just hold down the button).

The music and sounds were decent, but felt a bit too repetitive. I don't think this would be an issue if the game was shorter, but some of the levels can take pretty long just because the rooms are so large.

The menus and variety of cards was pretty impressive. And the core idea and mechanics are cool. But I think the game is just held back by the level design and graphics.

mr-madcat 2018-05-04 08:42

Thank you to everyone for the comments. They are much appreciated.

@BluShine Thanks for the very elaborate feedback. Yeah, we had two main issues. First of all, we didn't have as much time as we wanted (work got in the way. Pesky thing ;) ) And secondly we didn't want to make the levels too hard, as it often seems that a common problem with game jam entries is that the levels are too hard, because the creators played them, but didn't have any other testers, without knowledge of the game.

So we had to cut short on cards and enemies, especially AI. It would have been more interesting if we could have implemented all that, but we hope that it is still fun to play for a while.

diego-manarim 2018-05-04 17:05

I loved the game! Very good esplicative texts, made it much easier for me to understand the mechanisms! And the luck of the cards at the end is great!

Congratulations for the game!

If possible, check out my participation at this link: https://ldjam.com/events/ludum-dare/41/type-hero-adventures

pond-loach 2018-05-04 17:11

okay so the green writing on the grey background is kinda heard to tell and i didn't quiet the game probably it's just me but it's is better that u clear it up a little

aidanmarkham 2018-05-04 18:16

This game was really fun! I enjoyed the card based gameplay. I though the text on the striped background was very hard to read. Also, a lot of the levels were easy to beat if you focus on the boss. The music was boppin'.

yashpal 2018-05-04 18:32

**It is very intense game. :fearful: **

In the tutorial I thought it is easy game just shoot enemy. but I am wrong.

I cannot complete "going in hot" and "Stairway to haven".

I like level design. it very good. :thumbsup:

In the 3rd level i cannot found the boss at first. than I am just wondering in the level & i fall down and there boss is waiting for me with it's whole army.

Keep it up it;'s good mix

some time I shoot bullets but it will not hit the enemy because they are not in range. (I think ) you can just disable bullets if it go out of Range)

One more suggestion like keep enemy bullet and player bullet in different color. because sometime I thought i am firing but other enemy firing on me.

I like the tutorial it is somewhat big but explain everything

budaniel 2018-05-07 11:06

I love the concept! I'd like to see this fleshed out after LD as a more complete game - it seems like there's a lot of potential here. I had some significant hitching/lag, especially during spawning of characters. Also, one one level the boss spawned outside of the map, and I had to clip my gun through the wall to kill it. Hopefully you'll continue developing this - I'd love to see more of it!

peachtreeoath 2018-05-08 05:04

Pretty good execution on the concept. Have you played Forced Showdown? Really underrated game that employs the same principles. I think you have a really good start, but at the moment most of the enemies can be dispatched with good ol circle strafing and shooting, while your minions seem to just die too fast to make those cards really worth it unless you horde them. I think you could do quite a bit here with different guns and powerups (again, take a look at Showdown) and I'd really like to see another version of this.

rockhoppergames 2018-05-08 11:17

First of all, congratulations on implementing so much in the jam period. Between multiple levels, a first person shooter, and a card system you must have had your hands full!

Unfortunately, my experience was somewhat overshadowed by another game I'd played that used the same concept. If you've got time, I'd recommend you check out [this game.](https://ldjam.com/events/ludum-dare/41/deck-cutters-hearth-of-the-cards) The standout difference for me is that your game allows for the player to attack directly, while there game does not. Personally, I found that preventing the player from attacking directly puts a real emphasis on the cards, which I felt was kinda lacking here. Also, while the mana system was a good idea, in practice it doesn't take long at all to reach the maximum of five, at which point the small cards in your deck become increasingly useless.

Still, I don't want to take away from what you've done here, congratulations on pulling this together!

blubberquark 2018-05-11 10:52

Oh boy! There is A LOT of content and game mechanics there!

The hearthstone inspiration is also very clear.

What this game is lacking, though understandable given the amount of things there, like cards, packs, levels, etcetera - is first of all UI polish and game feel.

UI - The green on grey is hard to read - The scroll areas are larger than they need to be - The deck builder doesn't show how many cards are left - There is no way to quit/forfeit a level when you get stuck - Why do I have to right-click after typing a number for a card?

Game Feel - I can't hold down the mouse to fire continuously - There is no screen shake or effect when the bullets hit - I can't tell the range of my gun easily - Mouse sensitivity was very high - My cursor would point at a faraway wall, but the bullets struck a nearby obstacle

Balance/Game design/levels - Triple shot feels useless - My drones got stuck in a wall and didn't walk around - Levels were grey all around, and disorienting without landmarks - The 6th level was nigh impossible because by view jerked straight up and down and I couldn't move for half a second and got mobbed - Are guys spawning ON me? - The others before were easy - Why can I even look up and down at all? There is nothing there for the first 6 levels! - The last one is like a shooting gallery

Because this is such an ambitious idea, and I can't really give you a 5 on fun or innovation, I'm giving you a *5/5 on theme*. I hope you make this into a better shooter, post-jam!

adriano-verissimo 2018-05-14 00:32

Awesome game!!

The idea is excellent! I liked a lot mixing a shooter with trading card game. Some levels I couldn't beat with the current deck, so changing it was essencially, and I found it very cool.

I loved the musics, mainly the stages one!

The graphics are simple and very good. I had no problem identifying what each enemy was.

The gameplay is OK. The commands were woking very fine, but I felt unconfortable with the movement velocity of the character. Perhaps it could be a little slower. I missed an autofire too. It was unconfortable for keep clicking to fire, specially when trying to beat a level various times.

Congratulations to the team for the game!! I've had a lot of fun playing it, and I will be looking foward in playing again on future updates!