Foon →
Ludum Dare Explorer →
LD32 →
Pixel4Dead
Pixel4Dead
By spouwny
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Fun | 464 | 3.14 | | |
| Audio | 561 | 2.60 | | |
| Humor | 754 | 2.38 | | |
| Overall | 803 | 2.87 | | |
| Innovation | 917 | 2.30 | | |
| Mood | 939 | 2.29 | | |
| Theme | 940 | 2.52 | | |
| Graphics | 957 | 1.75 | | |
| Coolness | 1811 | 36 | | |
Comments
Even though they are abstract circles, the zombies make the game pretty intense once they come after you. Dodging them while transferring to the next area was also pretty cool. The weapons didn't really do much for me in terms of effectiveness (both conventional and unconventional), so I stuck with my dodging tactics :)
gnx
2015-04-22 18:00
Played the unconventional mode. The music and setting combined create a really strange atmosphere for this game, I like it.
I also liked the timer mechanics with the win condition and getting infected. Despite the very barren presentation everything is actually pretty easy to understand.
The unconventional mode music is a little painful.
I found it was easier to just run around the zombies in general, as ammo seemed VERY limited (an indicator would be nice too). It was fun to see how well I could avoid the zombies, but even if I died, I felt like I was progressing (I'm guessing randomly generated rooms, which is cool btw)
That music :)
Seems like running is much more effective then trying to kill them.
budaniel
2015-04-22 18:08
I played it in conventional mode, and it was ok. Then I played unconventional mode and... wow. That music came out of nowhere and I laughed so hard. Not sure it fits anything but it was indeed unconventional.
It's an interesting game. I do agree that running seems more effective. That unconventional mode did make me smile when I saw the FB and Twitter icons come out.
jakob37
2015-04-23 15:12
Interesting mechanics! It became quite intense after a while. I had some trouble in hitting the zombies in the unconventional mode, dodging them felt like the better alternative.
frenchie
2015-04-24 04:55
Interesting concept. The weapon feels very underpowered though. I would either make it more powerful or remove it completely make the player stronger by making him a little faster
cdgugler
2015-05-03 03:52
I love the music (on unconventional), it's really intense and makes for a great atmosphere.