nova-dc 2024-10-07 21:23
Runs a little funky, though that might be more due to Godot running in browser. Maybe you could make a native export so it runs a little better?
Foon → Ludum Dare Explorer → LD56 → Late Night Capsule Rescue
By sourcehorse
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 879 | 3.18 | 21 | |
| Fun | 889 | 2.92 | 22 | |
| Innovation | 336 | 3.55 | 22 | |
| Theme | 276 | 3.97 | 22 | |
| Humor | 595 | 2.94 | 20 | |
| Mood | 966 | 2.86 | 20 |
Runs a little funky, though that might be more due to Godot running in browser. Maybe you could make a native export so it runs a little better?
@nova-dc I think I had a debug build uploaded, so I reuploaded a confirmed release build just to be sure. You are welcome to try again. Also uploaded a standalone Windows EXE
I had to stop playing as it made me dizzy, but I like the theme and the idea. Congrats on doing this solo!
I like the idea, it's hard for me to adjust to the movement of the ship but after that I had fun.
Good idea, but the mouse sensitivity is waaaay too high. I'd go to turn and I'd flip as well as I moved the mouse diagonally some.
I LOVE GAMBLING Jokes aside the controls were actually pretty neat after getting used to them, a sprint function would've been nice though. Also I cant tell if its intentional but after a while my ship kept growing to a point where the camera wouldn't show anything but a grey void. Still, pretty fun!
Interesting concept. The physics of the coin was hilariously frustrating. I kept jumping the gun on dropping the coin and missing :joy: Cool idea!
Playing around with the physics and and flying around was pretty fun but the main objective was not. Putting coins into the machine and popping the capsules open was interesting the first 2 times but it got old quickly.
You had an interesting gameplay mechanic in using gravity to pick up and break capsules. Why didn't you just hide some capsules around the world to encourage the player to learn to fly around in with the ship and explore the map? I feel like that would have made the game a lot more fun. Or at least make the player have to pick up the animals and take them somewhere. As it currently is you just do the same thing 7 times and then the game is over.
Good job making something unique but I left wanting to play a bit more than there was
I enjoyed flying around, but I wish there was a speed up/turbo button so I could fly a little faster - you're a small ship in a big world, after all. Getting the coins into the machine took up most of my time, since they seemed to miss the slot more often than not. In the end, it's a fun experience, one that could shine with some more polish.
Interesting idea. Great to be different. Good job. The physics was fun to play with. A little disappointed you don't get to see what was in the final capsule as it cuts to the win screen as soon as it pops. How to operate the mechanism on the dispensers was not immediately obvious. Thanks for adding the option to flip the y axis. I almost missed that by not reading this page.
Wow! The game is so wonderfull! I can play this 10 hours straihgt! Keep making games!
Collecting the tiny creatures from capsules that you get from a vending machine is a really cool take on the theme. The tractor beam mechanic worked really nicely and was pleasant to use. Movement felt a bit stiff, but other than that this was a really nice solo entry, good work.