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DevinStuff

Games

YearLDThemeGameDivisionRankOvFuInThGrHuMo
201841Combine 2 Incompatible GenresDesert Evacjam6453.403.353.253.523.002.252.67

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Humor vs Overall

Mood vs Overall

Comments by DevinStuff

LD41 — Combine 2 Incompatible Genres

Super Match Walker by seanarooni 2018-05-10T20:30:10Z

Pretty good take on the theme. But the game has a big problem I think, that is - there's no pay off for playing. I always though that the core of walking simulators is the fact that even in the worst walking sim, you at least go somewhere and that's what's lacking in your game. If you were to add some landscapes other than repeating city buildings I'd say this'd be a pretty solid entry.

Desert Evac by DevinStuff 2018-04-24T13:42:39Z

@Chupachu I'm glad you liked it and thanks for pointing out the bugs. I have question regarding that "green dude shooting himself" bug. How exactly can it be done? I tried to replicate that bug but I can't do it.

Desert Evac by DevinStuff 2018-04-25T14:56:06Z

v1.01 changes:

-Fixed the bug where the player character could shoot itself (friendly fire was not removed)

-Fixed the bug where player character could get on top of the stone, out of reach of the enemies.

-Adjusted rock colliders that didn't align with the visible mesh.

-Adjusted player character colliders that didn't align with the models, making their hitboxes bigger then were meant to be.

-Fixed bug where player could still control their character even with open menu.

-Adjusted the menu panel size so the buttons don't "spill out".

-Made UI text bigger as previously it was extremly hard to read in full resolution.

-Fixed the issue where a green man's pistol model was in a wrong layer making it visible when it shouldn't be.

-Adjusted enemy positions that previously were so far away they were practically harmless.

-Included missing people in the "Credits" menu panel.

-Fixed the issue where mouse movement would be unresponsive and choppy at Low and Very Low quality settings

-Adjusted the volume of sounds that were too quiet

Desert Evac by DevinStuff 2018-05-10T19:42:00Z

v1.02 CHANGES:

-Fixed the bug where "credits" and "how to play" windows would stay on screen even after turning off the menu.

-It is now impossible to select a dead player character.

-Fixed bug where after astronaut's death, his pistol would still be visible floating in the air.

-Enemies no longer pursue and attack player characters that died in the previous turn (they'll still pursue and attack character that died in the same turn, unfortunately this problem is too deeply rooted).

-Fixed bug where character's collider would not disappear after their death.

-Fixed error where enemies would try to find players even if they were all dead.

-Changed the first-person pistol model's shading from "smooth" to "flat" to make it consistent with the rest of the models.

-Enemies now deal 2x more damage.

-Adjusted the enemy spawns to make the game more challenging and interesting.

Desert Evac by DevinStuff 2018-05-10T19:43:02Z

@Budaniel You must have downloaded older version of the game, because the things you mentioned were already fixed. I removed the option to download older versions from the itch.io to avoid any confusion in the future. Thank you for bringing this up!

Desert Evac by DevinStuff 2018-05-10T20:01:16Z

@szabe Thanks for such detailed comment. I guess I overstretched my efforts. I think I should've focused more on the gameplay aspects and maybe use simpler graphics but keep everything consistent, instead. I'll keep this in mind for future Ludum Dares.

Also when you said "I was surprised that I didn’t see more turn based fps games" do you mean there's at least one more turn-based fps or that this is the only one you've seen? I also though there'd more turn-based fps entries, but I couldn't find any.

Desert Evac by DevinStuff 2018-05-10T21:07:40Z

@szabe Neat, thanks.