Foon →
Ludum Dare Explorer →
LD41 →
Desert Evac
Desert Evac
By devinstuff
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 645 | 3.40 | 22 | |
| Fun | 532 | 3.35 | 22 | |
| Innovation | 668 | 3.25 | 22 | |
| Theme | 649 | 3.52 | 22 | |
| Graphics | 854 | 3.00 | 22 | |
| Humor | 909 | 2.25 | 20 | |
| Mood | 1017 | 2.67 | 22 | |
Comments
chupachu
2018-04-24 03:18
This game was pretty fun to play. I did however notice a few bugs: the first one is that the green dude was able to shoot himself and die instantly. The second one is that I was able to climb on top of some rocks and get out of reach of some enemies. lastly, I would often shoot only for the bullet to not detect the enemy if the rock was somewhat near my cursor. Despite these bugs, however, the game was enjoyable and a decent challenge. Thanks for making this!
@Chupachu I'm glad you liked it and thanks for pointing out the bugs. I have question regarding that "green dude shooting himself" bug. How exactly can it be done? I tried to replicate that bug but I can't do it.
chupachu
2018-04-24 16:56
@devinstuff When I went to shoot an enemy on the rightish side of the game, I believe his world model collided with the viewmodel's hitbox. I would, to fix this, give the bullet a team integer and check teams when colliding, or maybe add a raycast mask for players to prevent hitting teammates or something similar. Glad I could help improve the game! :)
v1.01 changes:
-Fixed the bug where the player character could shoot itself (friendly fire was not removed)
-Fixed the bug where player character could get on top of the stone, out of reach of the enemies.
-Adjusted rock colliders that didn't align with the visible mesh.
-Adjusted player character colliders that didn't align with the models, making their hitboxes bigger then were meant to be.
-Fixed bug where player could still control their character even with open menu.
-Adjusted the menu panel size so the buttons don't "spill out".
-Made UI text bigger as previously it was extremly hard to read in full resolution.
-Fixed the issue where a green man's pistol model was in a wrong layer making it visible when it shouldn't be.
-Adjusted enemy positions that previously were so far away they were practically harmless.
-Included missing people in the "Credits" menu panel.
-Fixed the issue where mouse movement would be unresponsive and choppy at Low and Very Low quality settings
-Adjusted the volume of sounds that were too quiet
2018-04-29 20:49
I tried playing your game but after hitting the escape key to view controls for a 2nd time, there was now way to get out of the pause/game controls menu (escape just kept sending me back in the menu, tab and enter worked but the menu stayed open).
dorkus64
2018-04-29 21:02
This game was fun but I have a couple things that I personally think could have made it better. 1. this game is reaaally easy, so make it a bit harder 2. the pacing is fine, just make it literally quicker 3. Also make it take less turns because otherwise its very monotonous
other than these things I liked this game! Nice job!
It's cool! I liked to play it!
Cool "energy" mechanic, i like how each character has their own unique feel (basically guns/movement speed) I think the mini-gun dude needs an indicator to show how long you can fire for, but its a really nice tactical game. Personally, I think i would've down-scoped a bit the project, and added a bit of polish to the end result, but that's just me.
codekoto
2018-04-29 21:13
This is quite intresting coombination! And it has some potential too! there are some bugs but who doesnt have em ;/ Anyway i suggest you actually continue making this game and even polish it/improve it and make it into a proper game.
Very fun game, really enjoyed it! I loved how my "action meter" was depleted when I either moved, aimed or shot. That led to a lot of important prioritizing which was super fun. Oh, and the minigun was sick :D I think it could've been a bit more fun in the end if enemies spawned behind the spaceship as well, not only in front of it. Awesome game!
szabe
2018-04-29 21:33
Nice and complete game. I was surprised that I didn't see more turn based fps games, but nice job with this one. I like that you took your time with the characters and made a robot and two humans. The music and sfx were nice.
I did have a few issues with it. Primarily that tactics and planing plays almost no role in the game. I enjoyed that I could only fire one gun every second turn, but there could have been more of these challenges, because the game was simply too easy and too long. The art was a bit inconsistent, like the model quality of robot was so much different from the model quality of everything else. I liked the ground and rock texture, but you could have just made everything with simple colors like the characters, that way everything would be more cohesive.
All in all, nice job, I am sure, it's difficult to balance something like this, and for a weekend you did a great job!
I love it! For some reason this reminds me heavily of a mix between Valkyria Chronicles mixed with Mech Warrior 2. This is definitely in my top 5 of the jam so far!
This was a good jam game and quite complete. I liked being able to control the actions of the team but it still be turn based tactical. I think with some polish and planning you could make this into a full game! Good work :)
I liked the mechanics. It needs some work on the finish, for example something that signals the end of the turn better and has no movement to perform. Enemies should attack from afar as well. Congratulations on the game and the effort to do this work in such a short time.
I left my rating of your game, if you can leave your feedback in our game, Witch's Escape.
I hope you continue with the project.
https://ldjam.com/events/ludum-dare/41/witchs-escape
jk5000
2018-05-08 06:57
This was a super well made game idea. The game is perhaps a bit easy to win, but for me it is better have a easy game then a too difficult. Well done.
budaniel
2018-05-08 08:17
Ok, that was fun. I'm not sure if the green guy is supposed to have a gun floating in the middle of his view, but aside from that this was solid. The balance was good, the controls were spot-on, and the visuals had a retro/minimalist vibe. A real rocket model would be nice, but that can come later.
I was wondering if I was supposed to just survive as long as possible until I noticed the tiny black text in the top right with my objectives on it. That's the one thing I would recommend improving: making the goal text more noticeable. This could potentially be done by putting a solid colored background behind it, so the text pops more.
All in all, I enjoyed this - chalk this up as another Ludum Dare 41 entry I'd love to see more of in the future.
v1.02 CHANGES:
-Fixed the bug where "credits" and "how to play" windows would stay on screen even after turning off the menu.
-It is now impossible to select a dead player character.
-Fixed bug where after astronaut's death, his pistol would still be visible floating in the air.
-Enemies no longer pursue and attack player characters that died in the previous turn (they'll still pursue and attack character that died in the same turn, unfortunately this problem is too deeply rooted).
-Fixed bug where character's collider would not disappear after their death.
-Fixed error where enemies would try to find players even if they were all dead.
-Changed the first-person pistol model's shading from "smooth" to "flat" to make it consistent with the rest of the models.
-Enemies now deal 2x more damage.
-Adjusted the enemy spawns to make the game more challenging and interesting.
@Budaniel You must have downloaded older version of the game, because the things you mentioned were already fixed. I removed the option to download older versions from the itch.io to avoid any confusion in the future. Thank you for bringing this up!
@szabe Thanks for such detailed comment. I guess I overstretched my efforts. I think I should've focused more on the gameplay aspects and maybe use simpler graphics but keep everything consistent, instead. I'll keep this in mind for future Ludum Dares.
Also when you said "I was surprised that I didn’t see more turn based fps games" do you mean there's at least one more turn-based fps or that this is the only one you've seen? I also though there'd more turn-based fps entries, but I couldn't find any.
szabe
2018-05-10 20:53
@DevinStuff Check this tool, it's kinda helpful when it comes to categories, even though it only lists like 5% of LD games: http://ld41-matrix.appspot.com/
@szabe Neat, thanks.