jnyknn 2015-08-24 17:58
I love the graphics, although the gameplay is a bit awkward.
Foon → Ludum Dare Explorer → LD33 → Ludum Dare 33: Monster
By valicitor
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Graphics | 211 | 4.03 | ||
| Audio | 427 | 3.03 | ||
| Mood | 507 | 3.14 | ||
| Theme | 624 | 3.32 | ||
| Overall | 694 | 3.03 | ||
| Innovation | 864 | 2.54 | ||
| Fun | 920 | 2.50 | ||
| Humor | 926 | 1.81 | ||
| Coolness | 1314 | 47 |
I love the graphics, although the gameplay is a bit awkward.
Not bad. I really like the style. It didn't seem like there was anything to accomplish other than just surviving which was relatively trivial. All in all, good entry.
- Looks great
- Even tough the grafics are minimalistic, the animations made quite clear i'm playing an ape-like monster
- Lacks objective :(
Graphics are really good, music is nice too.
I really like the graphics and the way the game feels. The parallax is an especially nice feature to have
Cool graphics and animations. The gameplay is fluid and smooth and i did not encounter any obvious bugs. An overall great game but it lacks a little bit of content to really get there.
The graphics are really good! I love it
I like the minimalistic art style, I just wish there was more to do and explore.
I really want to play this, but new grounds isn't loading games for some people (including me). Could you put this up somewhere else?
Beautiful art style and animation! It's a shame there isn't a bit more to do.
Really nice graphics. The gameplay is simple, but I appreciate the dynamic you are creating.
The first time I played it, I was not drawn in enough. I didn't play long enough to feel like anything was "scarce". After reading the game's description I realized that there was a further mechanic; that of scarcity. When I played a second time, I resolved to play without eating humans until I felt compelled to do so by scarcity. That was much more interesting, because of course I was eventually eating primarily humans.
So my comment for future improvement would be:
- there should perhaps be something compelling me to want to continue playing, like a high-score or something that I am growing/building (a tech tree, a family, a garden: anything permanent). Maybe evolutions or customizations?
- there should be some initial barrier to prevent me from eating humans. Right now, eating humans is about as hard as eating fruit, so the transition doesn't feel scary. My first game I ate fruit, and then humans, without really noticing the difference. If lower health affected my ability to move, or jump, or just slowed me down somehow, that might be enough to encourage me to eat fruit as long as possible.
With that stuff, and the stealth and human encroachment that you mentioned, I feel this would be a very compelling experience.
I rate this game pretty highly, and I hope you go forward with it post jam.
Good graphics even if I didn't realized at first that the "jumping cubes" were food x)
You got some really solid platforming going on here. Shame that the game doesn't really take advantage of that in any way =(
Would be more interesting if the humans were an actual threat in some way.
The diet change is your thematic, so why not make it the mechanics of a post-compo version?
The monster only effectively digests one or two food, changing diet demeande time or evolution dots ... This would allow a strategic reasoning.
"First, I ate fruit, but woodcutters steal the trees, so I ate grass, but the cattle cames and ate it, so I ate sheep, but the dogs hunted me and men plowed the fields, so I ate wheat ...
Today there any in such small quantities that the only thing available in abundance that I can eat, it is the human being, but they made weapons, then I attack me as weak, but they created a militia ...
...maybe one day I have to learn how to eat steel!"
This would have been my favorite game. All you needed was some point. As others have said, just surviving was too easy. The entire aesthetic was fantastic.
beautiful, but needs a direction so to speak. Currently the gameplay is rather lacking
Nice graphics.
Graphics and color are top notch. I really like the idea of a four legged character.
Nice entry, smooth movement, nice simple but effective graphics.
The animations are really cool, would be good to see where you might take this.
Great work.