FoonLudum Dare ExplorerLD33 → The Monster Within

The Monster Within

By s0lll0s

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CategoryRankScoreCount
Coolness372
Audio2923.32
Theme3183.71
Mood3513.35
Innovation3953.18
Overall4663.28
Graphics6053.21
Fun6542.89

Comments

karai17 2015-08-25 02:53

The difference between human and beast mode was confusing. Could you explain it better?

s0lll0s 2015-08-25 03:23

in Beast mode everyone looks the same, you cannot differentiate between enemies and friendlies anymore - you only see souls to kill. As the beast your attack range is higher and you can lunge forward to eliminate enemies more quickly.

vycerys 2015-08-25 05:24

Solid job! Like the concept.

wg_phancock 2015-08-25 07:30

Different between beast and human score was initially confusing. Then again, that fits the theme well, a black box morality system.

block97 2015-08-25 13:29

Cool game idea, like the use of a dash (lunge) in a top down game. Had some difficulty understanding beast/human. Overall solid game. Congrats

charliecarlo 2015-08-25 13:55

It was fun although I didn't really like the mechanic where everyone turns into ghosts; it requires some ridiculous amount of memorization in order to get a good score, so I just ran around punching everyone indiscriminately.

s0lll0s 2015-08-25 14:27

charliecarlo, that is exactly the intention of the mode; you turn into a berzerking beast and just kill anyone, regardless of whether you should. That's why there are two scores and why your "evil side" probably won that round :)

keddelzz 2015-08-25 15:21

I like the concept, the art is nice and I killed 50 innocent souls! - Cool game!

ninebears 2015-08-25 18:55

My first run through had me mercilessly killing everything, and I got a pretty good score on both fronts! Just give into the rage!

kakureta 2015-08-25 18:56

The game is a bit confusing at first but it's still a cool concept!

crunchykingcrimson 2015-08-25 19:02

I like your take on the concept, I played through twice and got both results. Controls were smooth and I liked lunging around, although I was a little confused as to which people counted as civilians or not since the white guys were only a few shades paler than civilians.

windmill-games 2015-08-25 19:42

I like the concept a lot, not being able to tell the good guys apart from the bad guys is an interesting way of turning the player into a monster, both innovative and fun!

The visuals are also very nice and coherent. Great job! :)

nassi 2015-08-26 17:20

Aww, from the description I thought that an AI would take over after I killed someone, meaning that I had to do it isolated from the "good guys" so as to not kill them :P. The idea of two different scores was interesting, but I feel like the gameplay didn't fully support it. Whenever I wanted to only kill the baddies I focused on two or three enemies each time I was going to turn and then just waited for the meter to go down.

skt 2015-08-26 20:38

Nice atmosphere and audio, graphics are fine. I ended up killing everyone because I am the monster after all ! 495-1010, so evil allows you to score the highest numbers, but is this the point of the game ?
The theme is respected, although I would have liked the beast mode to have more feedback effects !

macecraft 2015-08-26 20:53

I tried playing it with two playstyles, the evil and the good way. Playing evil doesn't really have much challenge, as you can just kill everyone and hope you get a high score. Playing good is really slow, you have to wait for the beast mode to run out to make sure you only kill the red people. Graphics and sounds are neat and suitable to the theme.

aeai 2015-08-26 21:00

Really cool concept, i liked it:) I killed a bunch of civilians before I realized what's going on :P

undef 2015-08-26 22:50

Evil has gotten the better of me. :)

kaiseangames 2015-08-30 06:28

Very nice concept. One has to remember who was who.

gamepopper 2015-09-01 18:24

Really good idea that relies a lot on memory than hitting everything. Also really love the ominous music.

bossmojoman 2015-09-02 19:45

Nice, the mechanic of switching between beast and human was hard to understand though.

zncatlaw 2015-09-03 18:47

Strange! You didn't give any clues as to why the red ones are worth points, but I found out by experimenting. I like the mechanic, because it means you have to find red ones clumped together and then try to remember who was who. My highest human score was 160 : 90 I think.

I think this isn't very "fun" as it stands, but the mood is very well established and I think you could make it more engaging without too much work. Good job!

drauthius 2015-09-05 08:51

Game played well and felt smooth, except when transforming because I was frozen for a few seconds. Nice graphics and sound.

jupiter_hadley 2015-09-05 15:29

Well made game! I included it in part 16 of my Ludum Dare 33 Compilation video series, if you would like to take a look :) https://youtu.be/aXZw1Jpw2JA

lukezaz 2015-09-12 22:20

Good little game! Would've liked to see human mode a bit more, but fun nonetheless!

lafolie 2015-09-14 13:15

Quite enjoyed this entry. The mechanic of not being able to recognise friend from foe in 'beast mode' is very clever. Really enjoyed playing with that mechanic. Audio was a little overpowering, but sounded great and created a tense atmosphere.