vulture-tamer 2014-12-08 15:15
not sure what happened, I won I think :p
it has some weird similarities with my compo entry :D
Foon → Ludum Dare Explorer → LD31 → Together In Thousands
By os-reboot
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 1 | 100 | ||
| Innovation | 109 | 3.77 | ||
| Theme | 400 | 3.66 | ||
| Graphics | 440 | 3.40 | ||
| Overall | 448 | 3.26 | ||
| Fun | 597 | 2.93 | ||
| Audio | 628 | 2.22 | ||
| Humor | 640 | 2.32 | ||
| Mood | 662 | 2.83 |
not sure what happened, I won I think :p
it has some weird similarities with my compo entry :D
Really cool concept!
So pretty and nice idea.
The petri dish of mixing chemicals was fascinating and a good interpretation of the theme. I struggled understanding what each dropper did even after reading the instructions. I like the name.
aaaa ... maybe you should explain more what this game is about ... i saw things, but i got no idea what o_O
I found this game quite confiusing but very fun to play! I really enjoyed the idea once i got my head around what does what. Nice game!
Really nice idea and I think you worked a lot with AI
A fascinating take on the theme. It took me a while that the RGB representation of each pixel is supposed to indicate the mode in which that cell is in. I wish I could I drop a lot more frequently than the game allowed.
Nice idea! Love the simulation approach. Would like to see more! Kind of moody, relaxing game.
It looks neat. Any chance for Linux build? If so, contact me on Twitter (@ViliX64) when you upload it :)
It would hace been more fun with an AI to fight. Even after 2x games I wa snot bale to say exactly how Retention works.
The game could be a little bit more fast paced. It's one of my TOPs in this LD, though :)
nice...:p
I've never seen a game quite like this. Strong showing for your first Ludum Dare, and kudos to you!
Unfortunately it ran slow on my compy unless I gave Java high priority via Task Manager, but I played through the first mission. It seemed like the fluids you got were random, so it was hard to do any long-term strategy; it'd be neat if you had a maximum number of drops (either total or for specific fluids) to use at the start of a level, or an objective-based system that rewarded you with points to buy fluid, or even a simple Tetris-esque "this fluid will be next" preview, so you'd be able to plan.
Very innovative, and the fuzzy, softly shifting pixel art was pretty too. Congrats on your first LD, and here's to many more!
Looks awesome and it's an interesting concept.
A bit lost, I will admit, but a fun game. Nice concept and everything.
Everything seems to work without a flaw: good job on that! I don't know how to win, though. I like that there is a little die and that the questions are challenging but not impossible. The music could have used more work as it was basically just random high pitched notes over drums. Try to learn a bit more about music! :) Overall it reminded me of some kind of little LED handheld game you might buy at target or something, especially because of the sounds.
Very very good concept!great first entry!Keep up!
Great game concept!They sould put this in schools :] I really liked watching bacterias grow in a kind of fractal way... I was not sure of what i was doing but i think i colonized it well :]
Very nice :)
Amazing concept and lovely gameplay. Really relaxing and a real brain cracker if you don't know what you're doing at first. Great learning curve! Graphics are really cool and simple! Great job!
Neat! I think it needs more feedback? I was winning all the time, so I guess I understood. I kind of liked not knowing, because it made me feel like a scientist doing research. In that case, though, I would have liked to be able to drop resources on any of the colonies, rather than just on mine.
This is a very interesting concept! I think I need a bit more guidance in order to understand the gameplay a little better, but overall, this was fun to tinker with!
This is fantastic. I hope to see you in more jams in the future.
The jittery noise in the pixel color was a really nice touch.
There wasn't a lot of feedback in the game, and it wasn't that intuitive figuring out what was going on or what did what, even with the instructions, so if you touch up the game some, those would be some things to work on. It also didn't seem to take a lot to win even before I realized the right side did things too, so it might need some balance to make it harder.
::thumbs up::
Nice work ;)
Very nice! I love the abstract look!
Unfortunately I couldn't understand the game as much as I tried to. However the technical side looked very complicated (to me anyway), so despite not understanding, I liked what I saw. :)
nice game