justinooncx 2014-12-08 17:33
Not bad~ I have a soft spot for procedurally generated dungeon crawlers like these. Wish I knew how to do something like that.
Foon → Ludum Dare Explorer → LD31 → Dauntless
By luthwyhn
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 66 | ||
| Theme | 592 | 3.58 | ||
| Fun | 621 | 3.03 | ||
| Humor | 626 | 2.39 | ||
| Overall | 711 | 3.05 | ||
| Graphics | 887 | 2.58 | ||
| Innovation | 961 | 2.49 | ||
| Mood | 993 | 2.36 |
Not bad~ I have a soft spot for procedurally generated dungeon crawlers like these. Wish I knew how to do something like that.
I really like the concept of a pure text-based game. The interaction with enemies were a little confusing though? Do I automatically attack enemies with the selected weapon? Or did me spamming the "inv use"-key have an effect? If so, why do i swap weapon and attack with the same key?
Overall though, really great contribution :)
Nice retro feeling and cool with the procedural generation. A tad confusing though, took some time before I figured out what was happening.
This game is awesome, really love the use of the theme
Very pretty. Good color choices and nice, soft font rendering. The look reminds me of Brogue which is one of the best looking ascii roguelikes I've seen. I like how you've done a radius of light around the player here.
Nice job! I like the Cave Story-esque weapon scheme :) and simple controls for a Roguelike!
I enjoyed it. Nice controls, also I love the randomly generated stuff.
That scrolling message thing would be really useful.
A solid game! The ludum gloves are pretty awesome haha. Controls feel a bit clunky but I'm not a practiced ascii-roguelike player. I like how you implemented the inventory, and the line of sight stuff makes moving around the map look smooth. It's kinda unclear how strong the enemies actually are, and running away is also pretty much impossible xd
Not the hugest fan of this genre, But this is a sold game. Good Work.
Nice old-school feel :) Great game
I do like these text-based games. However, I unfortunately wasn't able to figure out how to attack enemies :[
I tried just running into them over and over but I died.
Good job anyway tho ;D
Pretty bare-bones at the moment, but works really well! I wish I could see some information on the enemies. Found a staff of the master-something (the name went off the screen) which decimated every enemy. Keep working on this :)
Good game, enjoyed it, I like old school and this is real old school! :-}
Hmm... needs more feedback for sure. At first I was very unsure about how to attack enemies, even though I am familiar with the genre. The inventory system, with equipping, swapping with floor, and holding items in inv is pretty confusing too. Why not have items just jump into your inventory slot, and give players the ability to put them down. Also, a message like "wow, a katana!? Baller!", and "you _*_*DEVASTATE*_*_ the xenomorph for 12 pts of damage" would be nice.
Nice rogue-like implementation though! I mean, with a base like this you could totally go any direction. Have you played any of the 7 day rogue-likes? Possessed, in particular, is a great one. Also Pyramid from, like, LD 26 is amazing.
Really enjoyed it! Well done!
I like simplified roguelikes and this one is well implemented. I'd echo the requests above for more feedback on the players actions. Good stuff.
Ascii rules !
Very nice, classic rogue like. I will probably draw some inspiration as I flesh out my own :). What technique did you use for generating the dungeons?
nice work