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The enemy
The enemy
By ddalacu
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Coolness | 3 | 55 | | |
| Graphics | 706 | 2.81 | | |
| Humor | 817 | 2.19 | | |
| Mood | 976 | 2.24 | | |
| Innovation | 1069 | 2.03 | | |
| Fun | 1079 | 2.10 | | |
| Theme | 1091 | 2.07 | | |
| Overall | 1104 | 2.32 | | |
Comments
ilseroth
2015-04-20 14:00
The controls felt awkward, and while the gun pushing you back is a neat touch, the fact the game doesn't grab your mouse pointer means playing it on the web is impossible, and even in full screen on the windows version if you have a second monitor you will frequently minimize on accident.
An ok game, liked the graphics, but you still used default particles. Still i loved the graphics.
The first jump was a bit tough right off the bat, but I did like the mechanic of using recoil of the gun to push you the distance. Nice job.
aroymart
2015-04-20 14:05
It was interesting and i got kinda nostalgic of older games with the plains with text on them in the room. I only knew it was a pringles launcher from the description though
ViliX
2015-04-20 14:50
The controls are kind of clumsy :/
tomdeal
2015-04-20 14:51
I like the concept behind the game. In the web player its unplayable because the mouse is not captured (so either fullscreen or download the executable).
As others mentioned, not locking the mouse cursor made it very difficult to play in the web version. I liked the graphics a lot, and I liked the idea of the weapon pushing you around. I spent a LOT of time trying to even make it to the first platform. Maybe locking the mouse would help with that. Otherwise, up the speed and jump power!
The idea that the weapon pushes you back was a good idea but it didnt get used at all. Only at the start but then never again. Also the game was not solvable when you constantly die at the start because you dont get ammo back. Also I wouldn't make the health go down by time. The player doesnt get score if he just camps and doesnt play the game so why implement that. I also noticed that the zombies didnt even damage you. I mean you managed to implement LOD, tessellation, physics and getting pushed away from the weapon, so why didnt you manage to setup a collision handler for the zombies?
texdata
2015-04-20 15:12
hard to jump over, controls are strange but likable setting with force feedback
ddalacu
2015-04-20 15:13
The damge from enemies if done but not always working for one weird reason that i could not fiind and the healt over time seemd like a good idea because if you get at bigger waves you can kill them under 5 secs and gain hp realy easy.
zeriver
2015-04-20 15:47
Game is really good and fun to play but the fact the game doesn't grab your mouse pointer is really annoying. It's hard to get use to it and makes gun-jumps way more harder. But still i liked this game very much. I like how player is forced to go on killing spree (20 seconds to kill enemy), and it's nice how bullets are bouncing after being shot. Really solid first entry, you can be proud of yourself! :)
dkoding
2015-04-20 16:12
Rocket jump FTW. :-)
the mouse is indeed a problem, and it seems a bit too hard to jump ...
anyway, good job for a first time :)
It's ok, the cursor locking thing REALLY killed it for me. I didn't really understand the upgrades either. Even though the graphics are low quality, it still does look nice though.
Not a bad game, but it needs to be improved by another physic and more features. I would prefer a simple FPS in a large area. Well done ++
I don't know why so many unity users fail to lock the mouse in their games. I know you said you forgot it but it's almost impossible to play when the mouse is not locked.
I can't really say if the game was good or bad
As said before, not capturing mouse pointer is a major issue.