FoonLudum Dare ExplorerUsers → Talvara

Talvara

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201740The more you have, the worse it isWhen they leave, Their drinks Explode!jam3.003.003.003.003.003.00
201430Connected WorldsShit my Planetjam563.893.534.164.324.683.712.693.4730

Performance over time

overall score (left axis) percentile (right axis)

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Fun vs Overall

Innovation vs Overall

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Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Talvara

LD30 — Connected Worlds

Outer Shibe: Much Space by PixelOaks 2014-08-26T10:32:00

I was missing some sort of way to tell where I could find the sun, something that's apparently so important for the game should always be highlighted in some way I feel.

The enemies kept me from playing with the tractor-beam. I really liked the upgrade screen and the pixel Shiba-Inu robot.

CosmicCom: Connecting Worlds by deathray 2014-08-26T10:41:00

Its like cookie clicker I guess, its pretty nice and the different buttons have nice thought out synergies.

What I was missing was some sense of reward for getting a new satellite or connecting a new planet or reaching a certain amount of income per second etc etc. Achievements and seeing new visuals is a large part of cookie clicker, that and seeing what the innocent business devolves into. oh and grandma's. where are your grandma's son?

Tiles at the Juncture by porglezomp 2014-08-26T11:41:00

Not my cup of tea, but the twist to the game is interesting, its cool that you have to rethink what you're doing. it feels like theres some advanced moves that emerge from this but I cant really get into bejeweled clones enough to find them.

cool :)

Notes from a Mad Mage by Razoric 2014-08-26T17:28:00

Cool game and interesting problem solving involved.

Sinister by Joe Williamson 2014-08-30T13:59:00

the graphics and mood of this is simply superb, Would have liked to see some more 'game' but as a short narrative experience this seems to get the best value out of the development time.

Parallel Rift by liquidminduk 2014-08-26T10:26:00

I love it! Planning ahead give rewards, Visuals are delicious. and aside from the resolution of the player window it works like a charm!

you should consider converting this into a mobile app or releasing it onto some game portals.

Easy to pickup, hard to master. Awesome work!

Shit my Planet by Talvara 2014-08-26T10:06:00

I noticed 10 minutes after we delivered that the harpoons do not reset correctly if you reset the game... now luckily this can be avoided by just running the program again, but I certainly face-palmed when I found out.

It should technically be such an easy fix as well! A shame that I missed this bug.

Also, its awesome to see people having fun with this =D.

The graphics on the menu screen should explain all the controls and gameplay objectives. but its understandable that the gamerules are a bit 'out there'. its troublesome to hear that the intro text isn't working for everybody though >.<

The unpredictable nature of a physics system, and our rather... 'simple' procedural level generation doesn't help with providing a consistent level of difficulty.

Smugglers! by rjhelms 2014-08-26T17:35:00

it took me a while to figure out the compass was a guide rather than some sort of crazy clock.

when the cops(?) give chase I found it prettymuch impossible to shake them.

there“s certainly a game in there though!

Galactic Dump by SoulGame 2014-08-26T10:57:00

Awesome work man! you had me playing and thinking till the end. A true gem you formed here!

I liked the pool of 'death messages'. and the solution to the last level was very pleasing to the eye.

took me a few moments to realise what I had to do on the first level. but when I got it It felt great.