Cave Survival by CryoGenesis 2014-04-30T06:53:00
That feels really fun! Excellent graphics, lighting and camera zoom.
Foon → Ludum Dare Explorer → Users → voidstar69
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2014 | 31 | Entire Game on One Screen | Window Of WorkCraft | compo | 14 | |||||||||||
| 2014 | 30 | Connected Worlds | Mirror World | compo | ||||||||||||
| 2014 | 29 | Beneath the Surface | Dive! Dive! Dive! | compo | 17 | |||||||||||
| 2013 | 27 | 10 Seconds | Hedgehog Wars | compo | 792 | 2.82 | 2.83 | 3.06 | 2.65 | 2.42 | 2.00 | 2.81 | 2.44 | 33 | ||
| 2013 | 26 | Minimalism | Box Catcher | compo | 914 | 2.83 | 2.91 | 2.78 | 3.78 | 1.83 | 2.19 | 39 | ||||
| 2012 | 25 | You are the Villain | Escape | compo | 310 | 3.09 | 2.92 | 2.75 | 1.68 | 2.75 | 1.93 | 3.00 | 46 |
| Year | MiniLD | Theme | Game | Rank | ||
|---|---|---|---|---|---|---|
| 2014 | 50 | Demakes | SpaceGem4k - voidstar69 |
voidstar69 leaves an average of 9.3 feedback comments each event.
That feels really fun! Excellent graphics, lighting and camera zoom.
Excellent disco graphics and music! Hope you finish this game soon, it should be a lot of fun to play.
Wow, such a polished game! Well done, this is great fun!
I like it! Great pixel art, music and sfx.
Unusual!
Cool puzzle game. At first I thought it was an action-oriented game to touch the screen as fast as possible to get rid of the red and green blocks, but now I see that this is a tactical game. Nice work!
Great concept! The first few times I played on Android, I kept trying to swipe the red and blue wires to cut them, which does not work. After a while I figured out that I needed to tap them. The slider is slightly finicky - sometimes I grab it and it slides, other times it does not - you could expand the touch rectangle around it. I usually lost when I needed to key a number into the numpad, because this takes much longer than touching the other components.
Overall a very good, interesting game, and I am impressed that you managed to include cross-platform multiplayer!
An interesting concept. The text was too quick for me to read - it was displayed for about 1 or 1.5 seconds. But after many attempts (50?) I eventually read the text in each situation. I got about 15 situations in before I got bored trying to remember the pattern of situations to act in versus those to leave alone. I think I could only 'win' this game by writing the pattern down on paper, i.e. cheating!
Well done for coming up with a brand new type of game.
Interesting concept, sort of like WarioWare with a bunch of mini-games. Good work! I like the music.
Lovely graphical style and music. I love the look of the dungeons so much that it is almost disappointing when the level soon ends.
Cute collection of mini-game, a bit like WarioWare. I couldn't get pass the chicken nuggets minigame, playing on my laptop with a trackpad. I think I would beat it with a mouse plugged in. :-) Well done.
The gameplay of attacking and blocking is quite repetitive, but everything else is absolutely brilliant: the artwork, music, intro, RPG-like upgrade system and psychedelic hyper furball mode! Well done!
Good idea! :-)
The original version did not seem to work on iPad, but the post-compo version works a charm. The multitouch support is great.
Excellent use of the theme. I like this game.
Amazing artwork and gameplay mechanic! So much packed into a single scene. Congratulations!
Brilliant concept - Spore in 72 hours, with working mechanics! Also very funny. :-)
Interesting idea. I played this in Safari, on an iPad. The sound effects worked the first time, but on subsequent playthroughs there was no sound, even after closing and reopening the browser.
An interesting experience, although the very limited control and lack of interaction make it seem un-game-like, more an experience. Thanks for making this.
I played this on Android. I like the music and sound effects. :-)
The gameplay seemed to be literally hit and miss - often I thought that I had hit a creature, only to die because I hit slightly too early or late.
I like the presence of scoring - it gives a reason to replay, and to try to progress.
A good disorientating maze. It took me a while to collect enough red, blue and yellow cubes to be told to exit. Nice work. I like the music too.
Looks like quite a deep game. I played it for a few minutes, but got confused about which sprites I needed to shoot, and which I needed to collect.
A manual for your game - nice! :-)
Nice quick overview of the early days of gaming, when minimalism ruled.
This looks to be an interesting concept. I tried the first level, but found it too slow going to be fun, and too easy. Perhaps starting off with smaller levels will make it more fun to get through the first few levels?
After I exited this game the music continued playing for about 30 seconds, and then stopped. So it takes a while for this game to leave the computer's memory.
Interesting concept! :-)
An interesting twist on Text-based games, looking like a Roguelike but playing completely differently. I found myself dying a few times because it looks like you can jump high, but you cannot actually just very far (the ASCII characters are much taller than wide).
The text cursor in the bottom right of the text box was slightly distracting, although I bet there is no way to turn that off.
Well done for an innovative interpretation of Minimalism. :-)
Beautiful, relaxing, philosophical. Nice.
:-)
A lovely Ludum Dare adaptation of the classic Limbo for PC and PS3! :-)
It took me a few seconds to work out that I needed to use the WASD keys rather than the mouse or arrow keys. The player character is very dark, almost invisible against the background. I did not hear any sound, although there seems to be a music resource file.
I played this game for a minute, but did not find the light in any of the rooms that I visited.
This prototype holds the promise of a much better game.
Link is broken.
Yep, links no longer exist.
The zip archive contains Ruby source files. I don't have Ruby installed, so I could not play this.
Hilarious! Although the platforming gameplay is quite simple, the boss battles and the funny story make this game brilliant!
Brilliant!
Short but interesting. No sound or music.
WOW!!!
Very interesting concept.
Interesting idea. I had difficulty controlling the moustache on my Android phone. This game shows lots of promise.
This is tough on Android (those cats are fast), but still fun. Great idea.
The original Android build did not work on my Galaxy S3, but the latest build does. It does struggle to understand my South African accent, but it occasionally recognizes my words and works correctly. Brilliant concept!
Fun to play, on both Android and PC. Funny too! :-)
I preferred this on my PC than on my Android phone - on my Galaxy S3 controlling the UFO seemed much more difficult. Fun game, and great sound effects and humor!
Works quite well on an iPad. Hard but fun.
Excellent game. I love the graphics and music. Compo version runs great on my Galaxy S3.
Great concept. Love the gameplay. The Android version freezed up quite quickly on my Samsung Galaxy S3, after about 30 seconds of play.
Brilliant game! Fantastic puzzles and excellent pixel art.
I played the Android version on my Galaxy S3. The blue gradient in the background does not fill the whole screen. The aliens only shoot if I touch within the blue gradient block.
The first few times I played I did not realize that I could make the invaders move faster by tilting the phone.
A great concept, inverting the roles of the space ship and aliens. Also quite difficult! :-)
I tried the Android version on my Galaxy S3. I worked quite well, although I could not figure out how to destroy any vehicles. Good work!
Update: I've just tried the Web version in Google Chrome. Chrome blocks it by default. If you change the 'https' to 'http' then Chrome does not block it. The web version is even better than the Android version. :-)
Nice simplified Tower Defense game. Only one level, and too easy. Would be much better with multiple levels or waves, or barely enough gold to win. I really like three humorous intro. :-)
Well done on being one of the few Android devs at LD25. It is great to be able to play a LD game on a mobile device.
Interesting game. I like the idea of not having any direct control of the players, acting like a manager of the team. Excellent background sounds.
Android version works well and is fun. Well done for a good game, and for porting it so quickly.
LD31 — Entire Game on One Screen (2)
Bugs are Hell by jellyislovely 2014-12-15T07:21:00
Very hard! I only survived about a dozen seconds. Does the framerate affect the collision detection?
Interesting ideas in this game, if you add a progression from easy to hard, it could be lots of fun.
3Scale by jpmit 2014-12-11T22:34:00
Difficult game, but quite addictive, with that special just-one-more-time quality. Great chiptune music and sfx.
I had no problem reading the text, but when my partner (a non-gamer) played, she thought that the text disappeared too quickly. Perhaps the text should show again after death, for players who miss the text the first time around?
Great game! :-)