kinzata 2013-04-29 04:18
Exit on close!!!! App is still held in memory when you close the window.
Foon → Ludum Dare Explorer → LD26 → Defense of the corrupted Pixels
By yselftool
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Audio | 275 | 2.90 | ||
| Theme | 307 | 3.17 | ||
| Innovation | 308 | 2.83 | ||
| Humor | 336 | 1.90 | ||
| Overall | 440 | 2.69 | ||
| Fun | 442 | 2.38 | ||
| Mood | 454 | 2.33 | ||
| Graphics | 470 | 2.45 | ||
| Coolness | 1236 | 49 |
Exit on close!!!! App is still held in memory when you close the window.
I liked it, but the pixel controls themselves are a bit confusing at first. Perhaps the first levels could also be smaller, to allow the player to get used to the system a bit better.
andrei barsan is right, a small first lvl or a littl tutorial would be great
The 72h version (since this is a jam entry I think I max post one) contains a tutorial level (and the campaign is possible to beat now).
*may
Quite confusing at start but once you get the hang of it can be qutie amusing
I like the grapics and love the story :) A fun little game ;)
While it was a bit confusing at first, it was a good time to play once you got rolling. I didn't come to fully understand some of the different effects of the corrupted pixels (I call flames) or the stats during the course of the game, but I did have fun being a bit strategic and having both waves going towards each other. I would think with expansions this could be built upon to be more fun.
Make an instruction! Quickly! Tell us what does left mouse button do, what does right mouse button do, what does mouse wheel do, what does space do, what do arrow keys do! It's not intuitive! It took me a while to understand! Also, tell us what are pixel skills.
Despite that, the idea is great, but a minimalistic approach is unwanted for such a complicated concept. Add more feedback.
You should also cancel pixel movement at the end of the turn, I may change my mind, but pixels are still moving; and make pixels teleport to the bottom row (or something) when the level starts, they get stuck in walls and scenery.
This looks to be an interesting concept. I tried the first level, but found it too slow going to be fun, and too easy. Perhaps starting off with smaller levels will make it more fun to get through the first few levels?
After I exited this game the music continued playing for about 30 seconds, and then stopped. So it takes a while for this game to leave the computer's memory.
Interesting concept! :-)
Nice game concept, but it took some time get started. Fits the theme well.
I liked watching the result of the tower placement. If you continue to develop this: I was not sure where I was spawning units. I forgot what the colors mean. Taking turns interrupted me.
I was lost and saw later on your instructions note. It is neat and sweet. :)
I was confused at first with the controls. Best theme based tower defence I have seen.
It's a little confusing and enemies kill themselves more often than they actually reach my units, but after I got through the learning stages it got quite fun. Needs more work on that, but still, good job!
It's really hard to understand. The pixels are a bit slower but the game is interresting.
@paulopn They don't kill themselves - they merge and become stronger.