FoonLudum Dare ExplorerLD25 → Feel To Be Me! Alien of Sace Invader

Feel To Be Me! Alien of Sace Invader

By drabiter

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CategoryRankScoreCount
Theme1433.72
Innovation2853.04
Mood4182.68
Overall4652.80
Humor4852.18
Fun4942.56
Audio5191.82
Graphics5432.46
Coolness69448

Comments

dst 2012-12-17 12:50

Very nice! I did find it confuzing to control, I do see the light, but two buttons "Fast" and "Slow" would have been a bit easier to control. That being said, great game, good idea!

jerrre 2012-12-18 12:10

First play i got killed and the game freezed. Second time i killed the enemy but I had to wait before i was down. Idea is good tho'

faust 2012-12-18 12:11

Simple game and well done.

drabiter 2012-12-19 04:06

@jerre: Sorry for the freeze, thanks for mentioning.

@Faust: thanks~

ayce 2012-12-19 20:02

Poor space invader aliens :( Now I truly know how they gotta feel. However, I was having some trouble shooting and moving at the same time (either I use my attention on incoming shots, I aim, or I just spam bullets and get killed). Nice game! :D

grambler1 2012-12-20 06:08

Fun little game. played it on my android np.
It was quite hard to get past the levels with 3+ spaceships though.

drabiter 2012-12-20 11:35

Thanks for playing.

@AyCe: You can't shoot while pressing any button because I use switch() on key listener (you use java too so you know) :D

@BarrensZeppelin: Yeah, but I managed to pass it by fully upgraded acceleration and base speed :)

ayce 2012-12-20 17:34

I always use 2 boolean[], and when a key gets pressed, I use switch(keycode) in a function, which "converts" keycode to actual key index in the boolean[]'s. now i look if boolean[] no. 2 is true at that pos, if not, set both arrays to true on that index. in the key up, i again get the key index by the keycode and set both boolean[] at that index to false.

Why that? Well, if you want to use "hold", just look of boolean[] no. 1 is true at that index, if you want to use "click (and ignore if key stays pressed)" return the index of boolean[] no. 1 and set it to false.

Well just look at this: http://pastebin.com/raw.php?i=wf9A4jfe

Of course you are free to code as you want ^^

voidstar69 2012-12-20 22:40

I played the Android version on my Galaxy S3. The blue gradient in the background does not fill the whole screen. The aliens only shoot if I touch within the blue gradient block.

The first few times I played I did not realize that I could make the invaders move faster by tilting the phone.

A great concept, inverting the roles of the space ship and aliens. Also quite difficult! :-)

drabiter 2012-12-21 02:40

@AyCe: Yeah I already know about that. I did this to prevent more shoot spamming (intended). Thanks btw! :)

@voidstar69: Thanks for trying. Yeah sorry about that. Within limited time I couldn't set up scaling, so max supported resolution is 800x480 which is my own phone Desire V :)

fishbrain 2012-12-21 17:16

Nice clean style.

drabiter 2012-12-22 02:27

@fishbrain: thanks! yours is good too :)

dr_soda 2012-12-22 04:52

Wow, I didn't expect that this particular take on an old classic would be so much fun, but it is! I sort of wish you had an occasional UFO helper fly by like in the original, but other than that it's solid!

drabiter 2012-12-23 03:04

@recursive frog: thanks for playing! I will remember to add UFO on post-compo version.

dray 2012-12-23 10:52

Nice little game. On my xperia s it seems that the background is not lined up and i have white space on top and right.

drabiter 2012-12-24 02:20

@dray: thanks for playing! yeah I made it fix on resolution. Xperia has about 850 x 480, 50px more than 800x480.

goerp 2012-12-24 12:01

I like how the aliens open their mouth when dropping bombs. More people had the same idea, but I didn't so I think its a good idea.
The background was not right though and after destroying the hero, nothing happened. A bug maybe
?

drabiter 2012-12-24 14:26

@goerp: thanks for playing! it's not bug, I just forgot to add that win condition :)

tommislav 2012-12-27 08:21

I thought it would be hard to make a game around that mechanic, but you did a great job. As someone mentioned before I had some trouble with the speed up/down controls, and had to wait until I reached the bottom before proceeding, but the general game is well executed and great potential with further polish! =D

drabiter 2012-12-27 08:42

@Tommislav: Thanks for playing! yes Im planning for do the completed version, after new year maybe :)

Jeremias 2012-12-27 14:37

Nice concept, but with some problems:

- If I hold the left arrow key to quicken the movement and then I reach the left border, I think it would be better, if it slows me down while keeping the left arrow key down, instead of resetting it.
- The enemie shots are too strong or too fast. Perhaps adding health to every alien? It is hard to have more than 1 or 2 aliens left.
- The game should change to the upgrade screen after I destroyed the last ship instead of waiting until I reached the bottom screen border.

drabiter 2012-12-28 11:40

@Jeremlas: Thanks for the feedback! :D

azurenimbus 2013-01-05 03:58

Hey, Drabiter, couldn't get this to work on my Mac. I'm saving it to play on my Windows machine before the end of voting!

drabiter 2013-01-07 02:42

@azurenimbus: thanks!

rawbits 2013-01-07 12:57

Hahaa! This is good! I love the angry faces it's a nice touch. Only 2 things: they should speed up when all the ships are gone and it's bad that the game quits when all aliens dead. Well I don't know if the latter is because of the Android structure - I just recently started learning it. :P

Anyway, love the idea, simple and clean implementation. Thanks!