the4thcircle 2013-08-25 22:21
Should be mentioned that I forgot half of the names of the characters so bigger fans of the film... just.. go easy on me okay, you can work out who's who.
Foon → Ludum Dare Explorer → LD27 → Cloud Atlas in 60 Seconds
By the4thcircle
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 1806 | 17 |
Should be mentioned that I forgot half of the names of the characters so bigger fans of the film... just.. go easy on me okay, you can work out who's who.
I intalled it on an Android Emulator but when I start it I get:
Unfortunately, CloudAtlas has stopped.
Emulator won't cut it, this is a native app so it needs actual hardware.
I don't remember the characters very well, but game wise the text is gone before I have even read it. I had to go through the sequence several times to read them. Sure you can learn the correct sequence, and I get that could also be seen as part of the parody. But it kind of took the fun out of it for me. Nexus 4.
This is kind of against the rules but on my website I made an easier version called cloud atlas in 5 minutes. Off theme but you have a fighting chance with it... The4thcircle.co.uk/games.html
Installed it on my Galaxy S3.
I have seen the movie but I never thought a game related to that movie would be like that. The concept seems unrelated to the theme.
I was really intrigued by what I could see, but the text was waaay too fast for me to read. Plus I never saw the movie, so I have no idea what's going on. I like the style though, would like to play more like this in the future!
Shame about the android requirement
Dammit, man, read the book! It is SO MUCH better than the movie.
I am too dum for this game T.T
I liked the idea behind this, but it was way too fast for me to even read what was on the screen.
Hope people will find this!
An interesting concept. The text was too quick for me to read - it was displayed for about 1 or 1.5 seconds. But after many attempts (50?) I eventually read the text in each situation. I got about 15 situations in before I got bored trying to remember the pattern of situations to act in versus those to leave alone. I think I could only 'win' this game by writing the pattern down on paper, i.e. cheating!
Well done for coming up with a brand new type of game.
Borrowed an Android phone, tried this out. This was… well, hilarious, for starters, when I got what was going on I *really* liked the concept, and I was literally laughing out loud most of the time I was trying to play. Unfortunately I found this too difficult to actually play. The problem, basically, is there is not enough time to actually read any of the text. So what the game actually becomes is a repeated trial and error of memorizing a long "touch, touch, touch, don't, touch, don't, don't, touch" string (I met with *some* success using mental RLE). Which is… interesting in that it's sorta unique, but doesn't really exercise an interesting skill, and is *really* too bad because it eclipses what really is a very cool intended premise (make a series of very quick do-or-don't decisions, then replay until you have the correct set of decisions down) and some rather funny text. (If you're just playing the game as "find and remember this long binary sequence", this *requires* you to not so much as look at the text in the later levels, or even read the failure messages between play attempts, because too much of your brain is tasked concentrating on remembering the string and not breaking that concentration).
I think this could be a lot more playable, and its potential more met, if
- It were like, "Cloud Atlas in Two Minutes" or "Cloud Atlas in Three Minutes" and each individual segment were 2x-3x as long. I don't think you lose much by decreasing the difficulty because difficulty stays in by the sheer length of the thing and the one-hit-loss nature.
- Sound, really, would help me ground a *lot* in understanding what's happening and staying focused. Even really simple sound, like a bang or a bell on scene changes or a buzzer on failure.
- If there were more feedback given as to *how long you have left*. In the absence of such the time to act per scene might as well be zero. (The fact there's no feedback *did* induce a kind of cool sense of trapped panic which was extremely compatible with Cloud Atlas's actual plot, but it drowns out other things about the game that are more interesting.)
- …I see why you made this a mobile game, but without ease on the difficulty I think I would have found it easier to play this on a computer.
Good show tho :D
Anyway at some point in the next two years my wife is going to be going through the files on her phone, find "CloudAtlas" and go wtf is this
LUDUM DARE HAET UTF-8