monomanio 2012-12-17 05:01
I like it. The controls (with the mouse) works really well, feels so fluid. Good job!
Foon → Ludum Dare Explorer → LD25 → Escape
By voidstar69
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Mood | 245 | 3.00 | ||
| Overall | 310 | 3.09 | ||
| Fun | 319 | 2.92 | ||
| Innovation | 410 | 2.75 | ||
| Graphics | 446 | 2.75 | ||
| Humor | 586 | 1.93 | ||
| Coolness | 742 | 46 | ||
| Theme | 753 | 1.68 |
I like it. The controls (with the mouse) works really well, feels so fluid. Good job!
Nice! i liked the caged-in escape. I also made a maze game and you actually created some of the suff i'd have liked.
Very nice, a lot of interesting levels.
Looks like there's no end-game? At "no where left to run" and there's nothing there to find.
Nutter you are correct, I was running out of time and it was quicker and easier to add a 'dead end' level rather than a proper ending screen or animation. The geometry of the last level provides a clue to this...
With adding sounds and music the immersion would be much greater. Nicce to see a Silverlight game here.
Great atmosphere, but the whole enemy system felt a bit broken. Was very easy to just get around everything. The end was also a bit abrupt, too. Overall though, it was pretty good.
~Spaceoff
really like the style and overall atmosphere
SiENcE, I agree. Before the compo started I practiced loading images and sounds, and displaying and playing them. I intended to have bitmaps and sound, but ended up spending a lot of time on the technical aspects. Not that I can draw or compose music - I'll need to try out a generator next time for bitmaps, sounds and music.
Maple, I originally dreamed of implementing something like the A* algorithm for enemy path-finding, or flood-filling the maze from the player's position so that the enemies could easily find the shortest path to the player. But I never got around to writing any of these. Maybe next time.
I like the stealth aspect to it. Great entry!
Hi I want to pay back but sorry I can't install Silverlight here (linux Mint) :(
Sorry about that @Drabiter - I thought that Silverlight did support Linux. After a bit of research I can now see that the port of Silverlight to Linux (called Moonlight) only got as far as supporting Silverlight 2, and the whole Moonlight project was abandoned in late 2011.
Are you able to install some version of Moonlight on Linux Mint? If so then I can probably port my game to Silverlight 1 or 2 (after all I only use coloured rectangles and text), and then it might work on Linux with Moonlight.
Simple gameplay, but your engine run very well. As a result the game is very pleasant to play. your little sentence at each level really help to set the mood.
Lighting engine was a little dodgy and there was nothing really saying that you were the bad guy. S'pose that's the trouble making a stealth game for this theme (I did the same and had to tack on something to the endgame to differentiate it from a game where you escape prison but you're not an antihero)
Neat game but like it has been said already, it doesn't really fit the theme. Also, I figured out what you were supposed to see in the end. I won't spoil it though.
@Jack @GIB3D I came up with this game concept a while before the theme was announced, and then had difficulty fitting it to the theme. The closest I got was to state that the character is "considered a criminal" (see screenshot above). This didn't really fit my concept of having a defenceless character with no way to attack the enemy. I made the decision early on to use only mouse movement and no buttons, to make a simpler and more accessible game.
I was expecting some kind of plot twist that would give the story some sense - or explain why the game fits the theme "you are the villain", but nothing happened at the end.
I like the fog of war mechanic though, exploring the dark environments was fun.
Very nice, and slightly difficult!
Enjoyed the game and the lighting. Comments along the side were helpful in giving the guidance to the game-play. Biggest surprise was when an enemy was the color was the same as the exit.
I like your graphic style here. I felt like the enemies patterns were a bit difficult to learn though, because of how seldom you see them.
The end screen was clever. :)
I liked the running narrative along the side, as well.
I didn't see the connection with the theme, though.