FoonLudum Dare ExplorerLD45 → Upward!

Upward!

By tmpxyz

View on ldjam.com

CategoryRankScoreCount
Overall9782.9223
Fun9652.7323
Innovation4023.4023
Theme10262.5023
Graphics10232.2123
Humor1.7211
Mood10382.3522

Comments

huskitch 2019-10-08 00:06

Too much going on

flashviper 2019-10-08 01:34

This is a really nice concept. I didn't really understand how each number gets to what, but I had a fun time playing it. This could turn into a really neat city management game!

chaosicx 2019-10-08 03:39

Cool concept for sure. I figured out a good strategy early on, but I still only made it a few levels up the first try! Well done.

lanz611 2019-10-08 03:56

It seems to be well executed, but it feels like quite a learning curve if you aren't already familiar with the general concepts.

iozsaygi 2019-10-08 06:58

It was hard for me to catch up at the start but concept is cool.

walaber 2019-10-08 14:30

definitely an interesting idea... some more feedback on how the numbers are calculated would really help, I struggled to understand how the calculations were working, despite reading your explanation.

taqoshaq 2019-10-09 03:28

After a bit of time, I think I got it! This is a pretty novel idea. I think a lot of the comments will have to do with dealing with visual clutter, but you did a really nice job with the layout of information considering this is a jam!

As far as feedback goes, I couldn't figure out how far along I was. A number for the total number of floors would be helpful! Additionally, I think the x5 card was WAY under-priced. It alone got me very far by itself!

fiaful 2019-10-09 09:46

sounds interesting but I admit I didn't understand much!

kuviman 2019-10-11 12:52

Very hard to understand, and even when I did, still too difficult. Math is hard :)

evepto 2019-10-15 13:39

I like it, plz play and rate my game too https://ldjam.com/events/ludum-dare/45/the-slime-slayer

reheated 2019-10-16 14:07

Overall: A really interesting puzzle/strategy sort of thing. I think the difficulty is just nice. Unfortunately, the ambiguous rules for operation order takes the sheen off.

Fun: On my first attempt, I had no idea what I was doing (the rules you posted here do explain it - but obtusely...!) After playing around until I thought I understood it, I restarted the game, and made a serious attempt... and made it to level 20. It was an excellent challenge. Now, here is the problem: the rules are ambiguous. I'm talking about the rule determining the order for applying arithmetical operators. At first I thought it was BIMDAS. Then I thought it that the vertical operations apply first, followed by the horizontal. Then I thought it was based on the order of my move. Now, I still don't know, but I managed to beat the game, basically by playing it safe whenever it mattered (i.e., making numbers by using only multiplies, or only additions - not mixing them). To feel truly fair and fun, this game would have to get rid of that ambiguity. That means making sure that whatever the rule is, it is simple, doesn't feel arbitrary, and is clearly explained early on. Also, I wish the rules for the game were explained in-game in an interactive tutorial.

Innovation: Yes, highly innovative!

Theme: Maybe - because you start with all blank cells? The theme isn't front-and-centre, but that's not a big deal.

Graphics: They do the job!

Mood: Relaxing, thanks to the ambient sounds.