FoonLudum Dare ExplorerLD40 → The Final Judgement

The Final Judgement

By epicsoft

View on ldjam.com

CategoryRankScoreCount
Overall11352.4720
Fun11531.9120
Innovation9282.7520
Theme9682.8320
Graphics9672.6620
Mood10052.5520

Comments

thomas-higgins 2017-12-05 11:07

Groovy though ui seemd to scale wrong

hagge 2017-12-05 11:34

cool game bro

nivbeth 2017-12-05 12:08

Nice game

samuli 2017-12-06 09:53

Drew some cards, attacked, saved the world! Not perfectly sure how the rules went, but that didn't slow me down. UI scaling was a bit off, it was still playable though.

epicsoft 2017-12-06 09:55

@samuli and @thomas-higgins , what happened to UI? Can you send me some screenshot?

Did you try to play in another resolution?

pixel-maniacs 2017-12-06 10:18

Nice one

tmpxyz 2017-12-06 10:45

There's something wrong in the UI.

Is it supposed to be some description on the card? The words are too small I cannot tell anything on it.

It's a good try to make a new card game during this short timespan though.

epicsoft 2017-12-06 10:53

@tmpxyz , I still think it works right.

No, it's not supposed to be something on the card except the number.

slavicgames 2017-12-06 12:59

When I click "attack" I always win and the game ends, even though I have no cards on the table.

mr-madcat 2017-12-07 16:09

Hmm, I can't say I understood the rules of the game, even sfter reading your explanation post. But the setting sounds really cool. Maybe try to make a step by step explanation how to play the game with screenshots. That might help.

dimesto52 2017-12-09 00:28

this game is really complicated to understand

shinyogre 2017-12-09 00:28

The story seems interesting. When a game is linked to mystical consequences, their's potential for an interesting story. But the game itself is incomprehensible. The UI is indeed small and hard to read. I didn't know what to do after drawing a card, and when I pressed pass I didn't notice anything happening. You have this nice 3D scene, but that serves only as a backdrop, which is a shame.

It seems like you thought mostly about implementing the rules and mechanics of the game, but the way those rules and mechanics are presented to the player is vital.

kakarotsan 2017-12-09 00:47

I can't understand how to play this game. Is a higher number card more powerful? What does attack mean and when am I supposed to attack? How do I stop the opponent's attack?

Also, choosing 32 cards at the beginning of the game was tedious. It would be better if they were chosen for you.

vasco-rodrigues 2017-12-09 04:57

Really like the setting of the game. After spending some time selecting the cards, went to the game, drew 1 card, pressed attack and saved the world! Fastest world saving ever xD As I was writing this I found your post about the rules and problems of the game, so I don't need to talk about it. The UI was fine to me. If you can try to improve the card selection method (don't know how, sorry).