Save Christmas by oskardevelopment 2017-12-06T20:19:22Z
Not bad idea. It could be more politically incorrect :)
Foon → Ludum Dare Explorer → Users → SlavicGames
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2017 | 40 | The more you have, the worse it is | Master Farmer | jam | 765 | 3.22 | 2.97 | 3.02 | 3.06 | 2.88 | 2.97 | 3.00 |
Not bad idea. It could be more politically incorrect :)
It looks like your sheep game is better than my sheep game :)
Wow, I really like it! Great minimalist concept. It could be a bigger challenge, bow seems overpowered. Vsync or some kind of frame limiter would be good.
When I click "attack" I always win and the game ends, even though I have no cards on the table.
Visual style is really good and concept can work, but now gameplay seems very slow. Dogs have small radius of barking and sheeps don't respond correctly. Clicking hitbox would be better as 1 tile instead of hitting dog sprite exactly. With some polishing it would be fun game.
Good job, big smile :)
Good idea with nice potencial. Gameplay is too simple now - more logic or action is missing. Controls - when you're transporting box into hole second click is unnecessary, box could physically react with others on the conveyor belt.
Funny game, I really like how is diver controlled. Bubble stream is little bit bugged, sometimes it shoot me to the surface but in most of cases no.
I like the idea and blood! :) Scene could be clearer, it's too confusing for me. Anyway it have potencial.
Visual is really professional and it's more about watching than playing because game mechanic is too simple and there are no threats. Quest rabbit icon is too small and it's not clear what it means (especially for children). Anyway, great job.
Very modest game, I like the atmosphere and decent visual style. Jumping/movement/controls could be more enjoyable, but if it's a part of the difficulty so ok :)
There are some gaps in storytelling and level design, maybe combat with katana was not great idea. Anyway it's nice audiovisual experience with original approach.
Please don't use keys like "Y/Z", they are language specific.
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Thanks for comment, you're right. I made rebalance. Now it's more playable, not perfect but much better :)
Thanks to all for your feedbacks! :)
@TuTaraTuta True, it loses it's drive. It lacks something like dramatic curve what keep the player in action (Btw. It's biggest problem for most games here). Solution could be time limit for example.
Anyway, next time it will be better, I hope :)
Thanks for feedback again! :) I'm glad that game is interesting for you all.
@oskardevelopment Thanks! :) It's good how this 5 second hand-drawn character graphics is working, some games here have high skilled artists but it is often counterproductive. But next time I must spend more time for scene itself, e.g. background and colors.. it's really strange.
Ingame info was planned, mistake. I like more these old style with SPACE and ALT, CTRL from DOS-era than "WSAD" + "E" but I agree it needs less keys and better binding/mapping.
@Shodanon That's impressive herd :) I stucked on similar score and got some ugly fast wolf's packs. It trains patience :)
Well, it's confusing.
Hitbox is working correctly and is big, you must stay below the sheep (Ok, this does not make much sense, but it match with the scissors position). If you hear the sound of cutting so you're in right spot. You can cut only amount of wool displayed as big number above sheep, also you need energy (bar under player character).
sheep_col.png
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It could be fun, but controls is really weird and I often stuck in walls. Idea is fine.
It's fun, it's difficult and I like different levels idea. This game have great potential, more levels, not so disturbing audio and I will buy it :)
Well, we had similar idea :) Your concept is more natural, I like it.
Well, I won somehow :) I really like visual and atmosphere but gameplay seems too vague.