FoonLudum Dare ExplorerLD33 → Labyrinth of the Minotaur

Labyrinth of the Minotaur

By cdunham

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CategoryRankScoreCount
Coolness353
Theme5973.37
Fun6542.89
Overall7163.00
Mood7752.77
Innovation8542.56
Graphics9402.37

Comments

mincrmatt12 2015-08-24 22:16

Interesting idea, I quite like the mythology roots, but it seems a little too difficult. Or I'm bad at games. Looks quite nice, but could probably do with some way to have extra lives

cdunham 2015-08-24 23:02

@mincrmatt12 Thanks for the suggestion :)

boskosokolov 2015-08-25 00:05

nice game good job man :)

cdunham 2015-08-25 00:14

@BoskoSokolov Thanks, Im glad you like it :)

aaranos 2015-08-25 00:20

I found it to be a little easy, since after the enemy got stuck in a wall and I got some distance he stopped trying to get to me and I was free to eat all the people forever.

airfrog 2015-08-25 00:59

Kinda fun. Theseus kept jumping around, I'm not sure if that was intentional though since it seemed a bit glitchy. Overall I had a good time though.

cdunham 2015-08-25 01:22

@Aaranos You probably found a bug, thanks for trying it out though :)

cdunham 2015-08-25 01:23

@airfrog It was kind of intentional since I don't know how to do 2D pathfinding yet. Im glad you liked it :)

korvexx 2015-08-25 05:03

I like it. The random spawn of Theseus is frustrating though. Having health or more lives or having him spawn a set distance from the play would help.

Great job!

cdunham 2015-08-25 05:17

@Andrew_Deem Thanks for trying it out :D

momoyoseiso 2015-08-25 14:28

Good job! It was a lot of fun, chasing while being chased is a lot of fun, the map helped a lot with planning your route and changing it dynamically. xD
Love the music & the atmosphere too!

amy742 2015-08-25 17:46

Lots of fun! Im a sucker for greek mythology!

hoqjed 2015-08-25 20:39

Had a bug early on where Theseus spawned out of the map and apparently got stuck somehow (he would rotate but wouldn't teleport anymore), which I'm not sure how that happens since his main method of travel would seem to solve that.

I might be somewhat biased with this aspect, but the minimap bugs me soooo much haha. I generally don't care for games where my focus is drawn to only ever look at the minimap, making the main scene take a backseat. The map is essentially a "better" view of the game, so in this case I was almost solely looking at that. Seems like the map bit came from some crossover with the "a map will be useful" theme.

I didn't personally find the game to be terribly challenging, but I could see some places where you could easily get cornered by Theseus. Sometimes his teleportation works against him though ironically, and he'll be in a position near me but will poof away haha. Seems like his movement could have been rounded out a bit more. Though it is an interesting solution for not having to deal with wall collision and pathfinding stuff haha.

As others stated, the mythology aspect is an appealing setting though and the movement and whatnot works fairly well. The mouse rotation aspect seems like you had an idea there that wasn't implemented, since it doesn't seem to be used for anything. I almost think it would have been more satisfying to have a set amount of people in the labyrinth rather than being endless. This is because the difficulty doesn't really change throughout the experience, so it's fairly easy to lose interest when the player realizes that they'll just keep doing the same thing in a loop.

- Dylan

cdunham 2015-08-25 22:53

@hoqjed Oh, thats a weird bug XD And thanks, I figured I had to figure out a solution to pathfinding that wasn't too time consuming or complex. I was recommended to put the mini map in, but I guess I made it too good. Thanks for your input though, I hope you enjoyed the game! :)

kaype 2015-08-27 05:28

Very simple and cute graphics, but the physics seem a bit glitchy. The music was good but it wasn't hard to recognize as I've heard this song a lot before :P

Nice entry.

cdunham 2015-08-27 06:55

@kaype Thanks :D

rodobodolfo 2015-08-27 21:54

Really nice concept. I found it a little too difficult at times, it seemed that the enemies were spawning always in front of me.- Anyway, great job!

cdunham 2015-08-28 03:02

@rodobodolfo Glad you liked it! Also glad it wasnt too easy for you :)

tackorama 2015-08-28 07:19

There was a bug when I played it - after the things that chased me vanished they all spawned outside the maze. Good idea though.

sprawl 2015-08-29 01:51

As Aaranos said, sometimes the enemy respawn to far and doesn't seem to chase until we get back in range.

It's a simple game but fun. I'd be nice if the teleportation of the enemy would be more predictable. It's hard to guess where's he will appear next.

walsh9 2015-08-31 04:47

The hunter/hunted mechanic really makes for a tense game! It was a fun chase. It didn't happen often but once I had Theseus teleport literally on top of me and it felt cheap. Another time I lost him completely on the other side of the map and it was too easy. I think his movement needs to be balanced more.

I also think it would be cool if the maze was procedurally generated each time instead of the same maze to mix up the gameplay a bit as I got a bit used to the same maze every time. I guess knowing the labyrinth makes sense for a minotaur though.

powerspark 2015-08-31 04:48

I like the graphics and the mini map. However, your Theseus AI should use path-finding, but if you can't program that then make sure he doesn't teleport outside the labyrinth.