lex 2018-12-05 02:29
Very though game, I like it! Couldn't reach the special enemy yet, but I promise I'll come back to it tomorrow!
Foon → Ludum Dare Explorer → LD43 → Slime Arena
By cannedtuna and CB_Nova
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1019 | 2.47 | 22 | |
| Fun | 958 | 2.52 | 23 | |
| Innovation | 1026 | 2.12 | 22 | |
| Theme | 963 | 2.50 | 22 | |
| Graphics | 936 | 2.28 | 23 | |
| Audio | 649 | 1.91 | 20 | |
| Humor | 870 | 1.50 | 19 | |
| Mood | 985 | 1.81 | 21 |
Very though game, I like it! Couldn't reach the special enemy yet, but I promise I'll come back to it tomorrow!
Managed to reach the fourth stage. This game is quite hard, has interesting enemies and works fine. But there to little innovation for my taste.
It remind me Gauntlet. A difficult game but an Interesting entry.
Holy heck this game is hard!
I would have liked to see a bit more variety in the gameplay. Ultimately it seems every encounter boils down to kiting the slimes, which isn't super engaging.
Implementation seems solid; everything worked as expected. The powerups were a nice touch, but it felt like optimizing for speed/damage was the only right choice.
I might not have gotten far enough, but I haven't found the sacrifice theme in this game yet other than one of the weapons. Overall solid bug free gameplay even if there wasn't a ton of it. One improvement that would have really improved the experience would have been to add some way to match the slime speed, something like a slowdown shift button. In general it was still a pretty decent game even if some improvements would have helped the game overall.
Pretty good game, though the gameplay can be improved in several ways. The combat works fine, but its 95% me strafing around the slimes hitting them and hoping a slime doesn't spawn right next to me and get me cornered. If the map were bigger this wouldn't be a problem. Having something to do besides hold the left mouse button would go a long way in making the player feel engaged in the combat. Progression through the waves isn't easy to notice either. I'm not sure if the wave has 10 slimes or 25. A counter that says how many enemies remain would help this. Giving the player iframes would also be good, since then they can take a hit and not have to worry about losing all their health if they stay too close to a slime.