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Reaper Resurrection
Reaper Resurrection
By veilastrum
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 465 | 3.52 | 20 | |
| Fun | 214 | 3.66 | 20 | |
| Innovation | 566 | 3.08 | 20 | |
| Theme | 302 | 3.66 | 20 | |
| Graphics | 769 | 3.16 | 20 | |
Comments
trozen
2019-05-01 02:35
It sucks you had trouble exporting your game. I downloaded your source (to see if maybe I could make a build for you), and the executable works for me! The game does appear to be a bit unstable and would randomly crash for me after a few minutes.
In any case, i was able to play through 5-6 rooms, and did so with each of your abilities. It's a fun little game that definitely has promise!
Things I liked: * The weapon variety was fun! I had the most success with the first ability (the lance?) and the hardest run was definitely with the charge up Phantom Impact ability. * Your black-on-white with particle emitters art style was really good. I think the game was visually pretty. * Although you did not select to be rated on music (didn't make it I assume?), I liked the song you chose and it felt like a good fit.
Things I would change: * Being able to customize your loadout up front for a run is a super cool idea, but I didn't feel like any of the abilities synergized well and I just stuck with one each run. * That speed upgrade you have got me killed repeatedly =P * Some of the rooms felt a bit unfair * I wanted to choose teleport!
@trozen Thanks for the feedback! I'm glad to know that the executable was at least able to run a bit, haha. Spent a lot of time trying to figure out what went wrong but there had no leads to fixing that.
The lance was probably the most powerful of all the weapon choices available if only because I did not have time to balance the weapons properly at the end. Phantom Impact and Soul Cannon were likely the most underpowered ones because of their charge mechanics along with how weapon cooldown works in the game currently.
In regards to the music, I actually did make the music but it was from a long time ago, so I didn't count it for a rating for this game because it was originally for something else. I didn't have time to compose new one for this game specifically so I just grabbed one of my old works and stuff it in. Glad to know that it fits though!
For the speed upgrade, I guess I was too use to quick dodges myself, haha. Might have to slow that down sometime. As for teleport, I didn't have enough time to finish designing it unfortunately.
The rooms fall into the lack of time to balance again, haha (also, because I ran out of time to make more enemies so that there would be more weaker enemies-as a result, the enemies that weren't harmless were either elite or mid-tier class enemies).
bro, set up a itch io page !
Great game! The gameplay felt fluid and fun, and the weapon choices were pretty varied. Some things to consider, though: -Having the game close instead of a usual game over screen was pretty frustrating -While the black-and-white aesthetic was cool, it did make it difficult to aim properly at times All in all, I enjoyed it greatly, so good work!
roque
2019-05-12 22:44
Couldn't make to work in my laptop because of graphics card not compatible. A huge feedback is that you try to build your next games from LD to WebGL. The screenshots seems very nice though and nice that you used Godot.
@enderswype I'll think about doing so someday, haha.
@masterproject Thanks! I couldn't make the game restart on game over with the little time I had left when I worked on this, but it was definitely one of my intentions while I was working on the game.
@roque Unfortunately, I was unable to port this game to webGL or even an executable, thus why I left it as a source code. Haven't been able to figure out the source of the problem yet, but I guess for future projects I should be constantly exporting out an executable just to make sure that problem doesn't come again.
The game is nice and has potential! Good job! :)
joror
2019-05-16 20:21
Solid game - I like the intro :D (I assume here that 'the developer' is god, as it should be) Nice choice of melee vs ranged, where melee actually feels pretty decent. The visuals are nice and clean, interesting style.
Because of a lack of skill I did not get very far - all in all nicely done!
asfdfdfd
2019-05-16 20:37
I have fun playing this game. You have my respect!
cdunham
2019-05-18 02:39
Great entry! I like how much variety there is with the weapons and enemies considering how quick you made it. The music and story are nice too! Good job!
rjhelms
2019-05-18 03:32
I had a lot of fun trying out the different weapons. As has already been mentioned the balance in the levels could be better, but the core gameplay is really solid.