FoonLudum Dare ExplorerUsers → EricFreeman

EricFreeman

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202149UnstableWobbly Warblerjam4193.753.783.192.643.873.683.653.62

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by EricFreeman

LD49 — Unstable

ALL PLANED by Sirkovitch 2021-10-08T18:22:28Z

Hilarious take on the theme! I felt so bad when I had the passengers standing a little too close to the end and they screams as they got whisked off. Such a simple concept expertly implemented. The art was fantastic, the camera work at the beginning was cool, the effects were good, the sound was good, and the game functioned well. What a fantastic entry! Good job!!

Mad Zomber by someoneman 2021-10-06T03:54:59Z

Fun little game. It seemed like the dominant strategy to not taking damage was to cheese the enemies and get them to only fight you one at a time. Overall, good game for a jam and it's always ambitious when a dev takes on making a third person game! Good job!

Unstable(d) by minibobbo 2021-10-06T03:31:01Z

Hilarious take on the theme. I love the pun with the name. The idea of the game takes me back to school when I used to play "launcher" genre games on newgrounds. The art and animations were nice as well. Great job!

Edit: Okay, I've played a few more rounds of the game. My only real complaint is sometimes stars spawn inside rocks making it impossible to get them. Otherwise, really fun game! The upgrades make it addicting.

You won't believe your result from this personality test! by allthebees 2021-10-08T18:47:24Z

Good take on a game jam to do a buzzfeed style quiz! The questions got a good chuckle out of me and I went through the quiz a couple times to see a few endings. Good job!

RAGE HORSE by SlickRamen 2021-10-06T00:22:38Z

I know this is unfinished but it's such a cool base for a game! I thought it was cool the first time I dashed and knocked a body back with me. A lot of really nicely polished details like that, or the screenshake, paralaxed background, etc. It seems like there's only one level in the game right now, correct? After grabbing the files and making it back to my car and interacting again the game reset. I would love to see more levels like this. Felt kind of Hotline Miami mixed with Gunpoint. Really cool and well done even if it's unfinished!

Herman's Fallacy by LarrySeinfeld 2021-10-06T03:38:25Z

I really liked how absurd this game was, haha. I loved sending him ragdoll and trying to get over obstacles with ridiculous physics. Definitely hit the theme of unstable on the head! Good job! :)

A Frog's Life T_T by MayChant 2021-10-06T02:12:29Z

Good idea for the theme. The main frog was cute and I liked the graphics. I think some extra juice would be really nice like punching the frog's scale when leaping between pads, etc. Overall, good game and good fit for the theme!

My Kid Is a Werewolf by fabioecco 2021-10-06T02:05:09Z

Good base for a game. It kind of reminded me of Plants vs Zombies with the different lanes. I also liked how sometimes enemies came from behind you instead of just to the right. One small improvement is to add some screenshake and other juice when getting hit and collecting the yellow shirt guys. I think that could really help the game feel. Congrats on finishing your game!

BLOOPS! by jitspoe 2021-10-06T03:57:56Z

Cool game! I liked the take on tetris, haha. The blocks could use a little more mass so they aren't so "jumpy". Overall, cool game, good take on the theme, good job!

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Tables & Tremors by SlimmerBurger 2021-10-08T18:17:13Z

Cool game! I liked the concept and sending tables flying is always good fun. The art for the hands was nice and it was a good take on the theme. The mix of 2D and 3D art/levels was nicely done. The levels ramp up nicely and the core game is really fun. Good job!

Endless Parasomnia by Georgy16 2021-10-05T15:27:17Z

There seems to be some issues with your upload. The camera is detached from the pivot point so turning with the mouse rotates around the body causing me to clip through the walls. Maybe the unity web build has some issues?

I tried to figure out the controls but all I could gather was wsad to move and clicking the mouse turns the flashlight on and off. I couldn't figure out how to interact with the doors. That said, I might have not actually been next to them when I thought I was due to the detached camera issue I noted above. If you upload a new build fixing those issues please let me know so I can check out the game!

Ethereal Runner by jabsatz 2021-10-05T23:22:20Z

Really cool! The mood from the audio, visuals, and story was really cool. The game was a little text heavy for me at the beginning, but I really appreciated the touches like being able to press space while the typewriter effect was going to instantly display all the text as well as the small text animations sprinkled in here and there. Having a tutorial level was a neat idea to ease the player in instead of dropping them right into the deep end. Great job, cool game!

One Dark Day by Natalia Dushkina 2021-10-05T23:43:14Z

Really well written and very funny! Loved the small jokes everywhere. I really enjoyed the spoof of startup culture during the scene where the minions wanted kind bars (instead of mean bars) and vegan flesh for the zombies. The art for each page was also well done and helped boost the mood over being just a bunch of words. Overall, this was great!

Breaking Even by NuggetMcHotdog 2021-10-06T03:26:35Z

Cool idea for a game. Kind of reminded me of a mix of Flappy Bird (play until you lose) and 2048. The sounds and music were nice and the game was really "juicy". I especially liked the effect when you clear a stage. Good job!

Disturbed Void by haivron 2021-10-06T03:09:07Z

Cool idea! I felt like the RNG played a little bigger role in my success than I would have liked. One time when I started there were three enemies right above me firing away! Overall, the graphics were good and the movement and wall jumping felt fun. Good job!

Temple Tumble by MatterLinx 2021-10-06T00:11:37Z

Wow, the graphics in this game look so polished! I really like the little dust particles and lighting. The shooting felt good and there was great feedback with the screenshake and color flash. I don't think I ever died to an enemy though, just kept accidentally rolling into holes in the ground, haha. Overall, this is an incredible polished and fun little shooter.

Oh, and I accidentally left the starting room without grabbing the pistol first time around, lol.

Wobbly Penguins by bqq 2021-10-08T18:36:13Z

Whoa, that was so polished and well executed! I loved the twist after a couple levels. Honestly shocked me the first time that monster came out of the wall after me. I really appreciated how the main menu changed so the penguin had red eyes after you beat it. What a fantastic concept that was well executed on. Kudos to the entire team, from art to code to music/sfx, it was all so well done.

Cave In by Rafael Garcez 2021-10-05T23:46:55Z

Lots of potential here for a party game or mobile game. Also the AI kicked my butt, haha. It took me four attempts before I won. The graphics were charming and the game was solid with no bugs. Good job!

Wobbly Warbler by EricFreeman 2021-10-05T15:04:22Z

@sasha-v Thank you! Great feedback. Controls feel better on a controller. I wasn't sure how to lay out a fighting game for keyboards, but looking back I probably should have had your right hand control the moves. Also, it was hard to compile the data but on the help screen we break it down part of it. The peck is fast but weak, the wing is medium speed and medium damage, and tail is slow and lots of damage. However, the knockoff chance is weighted based on instability % (number at the top) and type of damage (so slow attacks have a higher chance of knocking opponent off). Additionally, slower attacks have a higher chance of interrupting the opponent's current attack. I couldn't figure out how to eloquently explain the combat system to the player on the help screen so we just show the basic table there.

Also, the enemies get harder as you go up branches. They start having more moves (like jumping over attacks or dashing forward/backwards) and also deal more damage, are more aggressive, etc.

Wobbly Warbler by EricFreeman 2021-10-05T15:16:58Z

@sash-v Oh yeah, that control scheme makes a lot more sense. No issue with shift sticky keys either then. I'll make sure to update them for the Steam ultra-deluxe edition release, haha. :)

Wobbly Warbler by EricFreeman 2021-10-06T00:29:04Z

@almightyzentaco Thank you! Yeah, it's a little different than HP because sometimes you'll knock the opponent off early with a lucky strike (slow attacks are weighted higher there) or have a hard time if you use only the peck attack (fast and un-dodgeable, but low knockoff %). Red bird is actually the final boss, haha. And you can't quite counter attacks, but the slow attacks have a chance of interrupting the enemy attack and they have enough anticipation frames to give you time to jump over attacks if you time it right. Thanks so much for playing and I appreciate the feedback!

Wobbly Warbler by EricFreeman 2021-10-06T01:21:48Z

@shared Oh no! I found fullscreening the web version fixed the input issue. Hopefully that works for you. And yeah, the controls are weird, I didn't realize arrow keys + zxc would work so much better. We played with a controller while developing the game so it's pretty nice on that, haha. And I'm glad you liked the art! This was Danielle's first time doing pixel art and both of our first Ludum Dare. Thanks for playing! :)

Wobbly Warbler by EricFreeman 2021-10-06T18:59:26Z

@kukurammus Thanks! You can move in midair but there's no way to get to the other side of the birds. Jumping is more intended to dodge attacks (that's what the enemy AI uses it for). I didn't have time to add code for turning and facing other directions and AI behaviors to take advantage of that.

Wobbly Warbler by EricFreeman 2021-10-06T19:03:02Z

@pixelydian Thank you! I noticed a few issues with the webgl build of the game vs windows build (including the controls not responding and some audio mixer issues). I hope to address them after the voting is over, but fortunately none of the issues are game breaking. :) Thanks for playing!

Wobbly Warbler by EricFreeman 2021-10-07T09:58:47Z

@fedegelo Thank you! We will definitely be updating the control scheme to arrow keys + zxc once the competition is over. It feels a lot more natural when using a controller, haha. I've noticed webgl had a few issues with input, but running in full screen should fix those. Thanks for playing!

Wobbly Warbler by EricFreeman 2021-10-08T18:51:10Z

@minibobbo Thanks! Yeah, different controls will happen after the comp ends. I turned off the sticky keys popup on my computer awhile ago so I forgot about it while testing. The updated controls will be arrow keys + zxc.

Wobbly Warbler by EricFreeman 2021-10-11T17:51:05Z

@greenxenith Thanks for playing! Yeah, I realized controls were bad after the comp was over. I will be updating them after the voting period is done. If you fullscreen the game chrome won't try overriding them anymore. And the thing at the end was a shiny earing. Birds like collecting shiny things.

@etrealjunior Thanks for playing! The birds gain new abilities as you go up the tree. In the beginning they don't dodge or dash, but as you go they slowly gain those abilities, move faster, attack more aggressively, etc. And the reward was a shiny earring.

Wobbly Warbler by EricFreeman 2021-10-12T15:12:07Z

@cdunham Thanks for playing! And press space or the A button on an xbox controller to jump. Just realized I forgot to put that in the help section and description on this page, haha.

Recoil Man by UndividedSensation 2021-10-06T00:40:40Z

Really funny idea. Got hard to control at times but I think with some refinement this game could be really cool! I found a few areas where I missed a jump and died but it respawned me _after_ the jump that I missed. Still a very enjoyable game for a game jam. I also liked the addition of multiple weapons. Good work!

Edit: I forgot to say in my original comment that the checkpoint system really helped the game play better. It would have been very frustrating to miss one jump and have to redo a whole level.

The Trials Of Yoltic by Antom 2021-10-06T03:16:24Z

Cool game! I'm terrible at it, haha. I really liked the minimalist pixel art style and the secondary animations on the players face were a nice touch. Congrats on your first Ludum Dare entry! :)

Prefabricated Highrise by belickim 2021-10-08T18:41:03Z

Nice! My best is 41. It got easier once I realized I didn't need to stack on top of the previous and could spread them out more. Really cool game. The art and design were solid. I appreciated the subtle differences in the block art. Great entry!

Also not related to this game, but your other game Cathedral 3-D is really cool looking too!

Cytoplasm Madness by dagon 2021-10-05T23:57:27Z

Cute game! I made it to 1850 score. The sound effects, music, and art all really fit the mood of the game. It felt very polished and I liked the little cutscene at the beginning. Overall, this is a really cool project for a game jam!

Where's My Tripod? by Pixelydian 2021-10-08T18:26:34Z

Nice! The concept was funny. I really appreciate the focus on taking pictures instead of hunting in a game like this. :) The pixel art was really well done. Very polished all around game. Great job!

Equilibrium by zSharpFire 2021-10-05T15:31:06Z

Good idea for a game! This could be fun as a phone app. My current high score is 75. A good way to improve the game might be to make there be a delay before you can place another object. This could help get around the strategy of just clicking as humanly fast as possible to get a high score without really strategically thinking about where to place your next block.