alexander-mor 2023-10-02 16:27
image 33.png
Interesting! My score is 11 :D
Foon → Ludum Dare Explorer → LD54 → Spaceport
By freeworld
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 188 | 3.54 | 25 | |
| Fun | 150 | 3.63 | 25 | |
| Innovation | 148 | 3.56 | 25 | |
| Theme | 236 | 3.41 | 25 | |
| Graphics | 241 | 3.26 | 25 | |
| Audio | 115 | 3.47 | 25 | |
| Humor | 182 | 2.63 | 21 | |
| Mood | 124 | 3.52 | 23 |
image 33.png
Interesting! My score is 11 :D
Relaxing game. I wish the level kept getting more complex as you got further, like you had to plan these long complicated paths for a lot of ships coming from different directions.
@donitz Thanks for playing! I'm glad you enjoyed what I managed to put together :P
I agree, more levels or some zooming out to more complex obstacles are a great idea!
Pretty cute! I adore this for its simplicity. In my efforts to avoid collisions I had ships running really fancy twisty loopy paths, and it worked for a while - until inevitably a ship spawns at the corner and bumps into another ship or the environment.
lots of fun
The game has depths, it's not as easy as it seems! I tried different approaches but in the end the only thing that would work well was that there's no clear rule :)
I managed to save 19 ships, don't know it that's a lot.
@cheesepencil I'm glad you liked it and that you had some fun letting the ships circle around :P
Thanks for playing and the comment!
@martin-bousquet I'm glad it posed some challenge despite only having the one "level"!
Nice! 19 is very fair, I only saw a screenshot of one mad person getting to 40 somehow, but I'm not sure myself how that was even possible :D
Thanks for playing and the kind words!
Fun game! The graphics are simple but do the trick, the theme is apparent as well. I agree that larger levels would be fun. good job!
This game is quite unique.
It would be even better with different levels with target numbers of parked vessels. Starting from a simpler one and then going crazy hard.
Once I realized that you can dock the ship from any side, the game became easier. :D The port should probably give a game over if you try to dock the ship from the wall side of the dock (it has only 1 directional entrance).
Fun and interesting, I don't know if I had seen a similar concept before.
Still, I have to agree with other comments, only having 1 possible level seems like a waste of potential.
That's a cute little game, looks and gameplay mechanics work quite well. Does get a bit boring after couple of tries. Also I'm not sure is it intentional if you start drawing from one ship and draw over another they both will then follow the same line? Good job on the game!
Great entry. Beautiful, nice audio and the path drawing feels clean and intuitive. Would work great on phones with touch controls and randomly generated levels. I could play it for hours :)
@kuggenhoffen I'm glad you had some fun despite it getting boring after a few rounds! Yeahh that's a bug :D Unfortunately I noticed it way too late :P
@linus-lindberg Thank you very much for playing and the kind words! I'm glad you could also see it as a simple game for mobile :)
Very cool. I managed to save 17 ships. Reminded me of Picture Pages, which is really showing my age. Now I've got the Picture Pages theme stuck in my head.
Dude. This game is awesome. <3 My best was 18. Music perfect. Graphics, good enough. Neat stuff!
I remember playing a mobile game exactly like this but with planes haha. It's always a fun concept to revisit. I think the "dead" zone could have been communicated visually better - had no idea it was a no-fly zone initially (maybe if it looked more like a hazard, like a giant floating asteroid/rock, or lava, poison, etc). A really solid compo entry, good job!
Nice compo entry! I managed to get 20 on my best try. It's really tough getting more than 15, right when you get more than 2 ships to control at the same time, but I loved how quickly you could adjust the route of the ship.
The only critique I can provide (just a small one), was that I felt it was little unfair when the ship spawned on top, right near the hazard zone. The window for realising that felt a bit too short, or the obstancle could have been a tiny bit away from the edge.
Also good job on the audio. I liked the audio cues whenever a ship reached its destination. Made it a lot easier to concentrate on the newly spawning ships.
It's hard! I got to 7. Liked the music, graphics and mood, these work well together. What I found confusing about the routes is whether they remain after a ship has used them or not. Sometimes it did, sometimes not. Good job overall!
@najjaman Thanks a lot for playing and the kind words!
The routes still being shown after a ship has already traversed them sounds like a bug :D sorry about that :P
Cool game! I like how the mechanics are implemented. Would've liked to see more levels or maps of varying difficulty for the player to try to maneuver the ships around.
@cdunham thanks a lot for playing and the feedback! I'm glad the concept was good enough to warrant more levels :P
pretty nice and simple game, I really enjoyed it, my best score is 13, was going for 15 :(
@stmate03 almost! :P Thanks a lot for taking the time to play!