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Udou in the forest
Udou in the forest
By lomstfer
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 1028 | 3.02 | 20 | |
| Fun | 1106 | 2.68 | 21 | |
| Innovation | 959 | 2.86 | 21 | |
| Theme | 1129 | 2.76 | 21 | |
| Graphics | 920 | 3.02 | 21 | |
| Audio | 708 | 2.76 | 19 | |
| Humor | 849 | 2.33 | 17 | |
| Mood | 729 | 3.28 | 21 | |
Comments
Loved the walking mechanic with the mouse pulling to the center, made walking a bit more desperate and entertaining. Defintely for people with long mousepads! Besides that the enemies were a little hard to see so I accidentaly stumbled on them more than once. Great submit!
building the game in c++ is really commendable, I think the various enemy/walking interactions were my favourite part, along with the color scheme
ggross
2022-10-04 06:07
I like the graphics but am confused when playing. The game didn't show how to 'Control' when press C, and I don't know why the environment becomes dark around.
I love the simplicity of your project! Well done!
Most menacing gray squares I ever encountered. Great job!
Wow, c++ :) Cool simple project! Good job
Love the game, cool to see another person using raylib and c++, didn't think I would see any other raylib users lol. I think as a survival game it works great, but I think the game would also be fun with an end goal besides keeping the light on to work towards, other than that, great stuff!
cdunham
2022-10-11 05:24
Nice little highscore game, don't think I've seen any other games in raylib so that's cool
cdunham
2022-10-11 05:26
Making the enemies more visible or have more humanlike sprites would be nice, but I get that time constraints are hard to work around. Overall though I enjoyed playing!
good :thumbsup:
alchemic
2022-10-21 22:01
Props for using raylib!