sasashasa 2021-04-27 14:19
Cool character model. I also really liked the music. Just didn't understand how to play.
Foon → Ludum Dare Explorer → LD48 → System.Override
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1885 | 2.47 | 21 | |
| Fun | 1821 | 2.42 | 21 | |
| Innovation | 1638 | 2.63 | 21 | |
| Theme | 1825 | 2.50 | 21 | |
| Graphics | 1507 | 3.00 | 21 | |
| Audio | 1093 | 2.89 | 21 | |
| Humor | 1397 | 1.86 | 17 | |
| Mood | 1349 | 3.15 | 21 |
Cool character model. I also really liked the music. Just didn't understand how to play.
I made it through. Great job!
Love the atmosphere of that low-poly 3D. I couldn't get past the spinning fan though. I figured I needed a pipe like in the tutorial, but I couldn't find one...
Thank you guys! Sorry the tutorial wasn't better! also @alex-the-bear to get through the fan you must push a barrel into it!
Adorable character model, and the mix of low-poly and this lighting style makes for good atmosphere and graphics. I think the basics are here, and the idea is very clear for a great stealth game. Could use a bit of polish and maybe some more explanation of mechanics, I like what you were going for here.
Great but need tutorial ^^
Thank you all for play testing and the positive feedback! I will try to post updates to make the game more complete and polished. Starting now I will update the Tutorial Room so it helps explain how to play better!
death audio was pretty jarring. would have also been super helpful it the mouse cursor was locked to the game window - running on multi-monitor setup was not ideal, since cursor would leave the game. nice work though!
so i didn't manage to get too far, but i can appreciate the work you've done nonetheless on the lighting and mood. i would recommend for you to learn some more about modelling and animation 'cause it seem to me you have a great potential regarding it
I like the style, but the camera movement is terrible. I had a hard time navigating around. I think with a little more polishing and expanding the tutorial, this an be a great game.
I think the "How To Play" was unnecessary, not to say that I figured out how to play right away (I didn't, I needed the tutorial), but you could have just made the tutorial the first level and just had one "Play" button. I also shared the same struggle as everyone else in that I couldn't figure out how to actually play. I was stuck on the first level, then I quit to do the tutorial, which I got through somehow but I don't really understand what I did. Then I was stuck on the first level again. I put both the wires in the console and then the door still didn't open?
I loved the art style, and overall sounds. The atmosphere is deep, which fits theme, and the character looks like 'Bob' - i really liked and matches mechanics.
The only thing that i didn't like very much is the font - don't really understand much, 'cause it's too bluried. It probably was the major problem that made i can't reeally understand what to do in it.
Despite that, i really enjoyed the game and i hope that you continue working on this project. Great work!
Kind of lost on how to play but I like how it looks
Nice music and nice mood, interesting game with a lot of potential, but I found a few bugs/things you could fix. - Camera can see through wall - In the tutorial room, if I walked left towards the wall next to the ladder, I was somehow able to climb the wall, certainly not what you intended - The colliders for triggering the words and being able to pick up/place the objects can be expanded or adjusted, I found myself trying to move around a lot to try to trigger the words and pick up/place the object. - The lighting was too dark for me, even with the flashlight. I understand the vibe you are going for, but there were times I was in near total darkness and I didn't know where was what for quite a while. I think some more ambient lighting may do the trick without ruining the vibe.
Unfortunately I didn't get very far, got stuck at the second door even after putting both wires, pushing the barrel into the robot also didn't work :(. Great work though.
Never mind I figured it out, turns out there was a third console for you to place the last wire. I got through all the way to the room with 3 robots, before I somehow glitched and fell through the map, getting to see the Unity skybox in all its glory... (That happened when I was trying to squeeze through a gap between the wall and a large barrel)
Hey thank you all for playing the game and for the great feedback! I'm excited for the next game jam where I'll be able to use this feedback to focus on the big things I was lacking. I appreciate you all!