mero 2021-04-26 21:19
It looks nice pathfinding is a bit hard to control sometimes and i dont know what is the aim in the game overall? to stay alive as long as possible? or work as much? idk
Foon → Ludum Dare Explorer → LD48 → Deeper and deeper
By EndryRayan, arturian5 and OliviaMoroshan
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1302 | 3.28 | 21 | |
| Fun | 1197 | 3.15 | 21 | |
| Innovation | 889 | 3.23 | 21 | |
| Theme | 1199 | 3.42 | 21 | |
| Graphics | 973 | 3.63 | 21 | |
| Humor | 306 | 3.55 | 21 | |
| Mood | 1164 | 3.30 | 20 |
It looks nice pathfinding is a bit hard to control sometimes and i dont know what is the aim in the game overall? to stay alive as long as possible? or work as much? idk
This is great example of how psychologically someone can little by little dig yourself deeper and deeper down the not so great behavior!
Fun music, like the art style, pathfinding was a lil wonky at times.
A really fun take on the theme, I really liked the graphics and how everything slowly escalates. Pathfinding is a little wonky but can't complain given the time constraints
Different and interesting take on the theme and nice graphics. I really liked how things get out of hand little by little and you end up like a sociopath one step at a time. Would be nice to be able to move you character using the keyboard; some extra music would also be nice. Very good job!
An interesting approach to the theme of the jam. I had a lot of fun between the different levels. Very good art by the way. Good job!
Haha, the idea is great! I would like to be able to be promoted at work again
Cool ! but controls are a little bit weird
That was an interesting experience. I think you did a good job on the visuals; the style is consistent and damn :eyes: look at those floorboards :eyes:
It was also intriguing to find out what sort of mischief I could get up to with R :smirk:
Now this is some nice, creative work! If you have the time to make an actual minigame out of with animated feedbacks from colleges for good and bad deeds, that would be awesome!
I liked the graphics and the general concept is quite funny, but I got stuck on the second day since I did not want to do anything wrong just yet, but I think it caused me to exhaust all my options and be forced to fail, but perhaps I missed something. Overall, really fun idea, well done!
Is it just me or does the guy love to just shuffle sideways instead of facing the direction in which he walks? :P
Ah, adding alcohol to coffee gives you extra energy. I'll have to remember that! xP
Got to the third "phase" but couldn't find enough interaction points to proceed any further than that. I wonder if one of them was hidden off-screen (I have a 5:4 aspect ratio resolution).
I was a little weirded out about the controls but I was able to slowly get used to them. If only this was real in many ways lol Fun to be had all around
pathfinding did get a little strange at times, but overall i was able to navigate . the concept was fairly unique for the theme, as i was expecting to theme of sinking instead of climbing a career ladder.
This was unexpectedly heavy. And the cheery music sort of tricked me into thinking it will be a lighthearted bit of fun ;).
The tutorial description is a bit confusing. You write that I should not "make my bad deeds too much". But there is no other way to progress through the game than exactly by doing too many bad deeds. And if you don't do them from the second day onward, you will just lose. So yeah, confusing tutorial :wink:
I liked your approach to the theme, the graphics are nice, and the music is cool as well (if not particularly fitting to this dark, dark world).
I encountered only one real bug. I had trouble interacting with the bottle in the area on the screenshot below. When I approached from a certain angle, an interaction bubble popped just for half a second and disappeared. I never managed to find a proper place to stand at to interact with that bottle.
Screenshot_4.jpg
Great theme solution! I like how levels look like. The game needs some little balancing by the way.